pep8 and drop pymc/numpy requirement
This commit is contained in:
parent
9eb3625393
commit
d4a6aa3925
2 changed files with 347 additions and 336 deletions
|
|
@ -1,6 +1,4 @@
|
|||
argparse==1.2.1
|
||||
clint==0.3.1
|
||||
numpy==1.7.1
|
||||
progressbar==2.3
|
||||
pymc==2.2
|
||||
wsgiref==0.1.2
|
||||
|
|
|
|||
119
tim.py
119
tim.py
|
|
@ -1,43 +1,54 @@
|
|||
import pymc as mc
|
||||
import functools
|
||||
import itertools
|
||||
from collections import defaultdict as dd
|
||||
import pprint
|
||||
import progressbar
|
||||
import readline
|
||||
import random
|
||||
import sys
|
||||
from clint.textui import colored, puts
|
||||
|
||||
|
||||
def ResistanceGame(n_players):
|
||||
full_set = [("G1", True), ("G2", True), ("G3", True), ("E1", False), ("E2", False),
|
||||
("G4", True), ("E3", False), ("G5", True), ("G6", True), ("E4", False)]
|
||||
full_set = [("G1", True), ("G2", True), ("G3", True),
|
||||
("E1", False), ("E2", False), ("G4", True),
|
||||
("E3", False), ("G5", True), ("G6", True), ("E4", False)]
|
||||
return full_set[:n_players]
|
||||
|
||||
|
||||
class Bernoulli(object):
|
||||
def __init__(self, percentage):
|
||||
self.percentage = percentage
|
||||
|
||||
def rand(self):
|
||||
return random.random() < self.percentage
|
||||
|
||||
def random(self):
|
||||
return self.rand()
|
||||
|
||||
|
||||
class DeceptionGame(object):
|
||||
def __init__(self, player_array):
|
||||
self.player_array = player_array
|
||||
self.all_permutations = list(itertools.permutations(player_array))
|
||||
self.n_players = len(player_array)
|
||||
self.n_good = len([x for x in player_array if x[1] == True])
|
||||
self.n_good = len([x for x in player_array if x[1] is True])
|
||||
self.trace = None
|
||||
self.observations = []
|
||||
self.seen = []
|
||||
self.tid = 0
|
||||
self.lady_will_duck = mc.Bernoulli("lady_will_duck", 0.5)
|
||||
self.lady_will_duck = Bernoulli(0.5)
|
||||
self.mission_ducks_on_round = [None] * 5
|
||||
self.mission_ducks_on_round[0] = mc.Bernoulli("missionduck_on_0", 0.5)
|
||||
self.mission_ducks_on_round[1] = mc.Bernoulli("missionduck_on_1", 0.5)
|
||||
self.mission_ducks_on_round[2] = mc.Bernoulli("missionduck_on_2", 0.5)
|
||||
self.mission_ducks_on_round[3] = mc.Bernoulli("missionduck_on_3", 0.0)
|
||||
self.mission_ducks_on_round[4] = mc.Bernoulli("missionduck_on_4", 0.0)
|
||||
self.mission_ducks_on_round[0] = Bernoulli(0.5)
|
||||
self.mission_ducks_on_round[1] = Bernoulli(0.5)
|
||||
self.mission_ducks_on_round[2] = Bernoulli(0.5)
|
||||
self.mission_ducks_on_round[3] = Bernoulli(0.0)
|
||||
self.mission_ducks_on_round[4] = Bernoulli(0.0)
|
||||
self.ignorance_on_round = [None] * 5
|
||||
self.ignorance_on_round[0] = mc.Bernoulli("ignorance_on_0", 0.9)
|
||||
self.ignorance_on_round[1] = mc.Bernoulli("ignorance_on_1", 0.7)
|
||||
self.ignorance_on_round[2] = mc.Bernoulli("ignorance_on_2", 0.5)
|
||||
self.ignorance_on_round[3] = mc.Bernoulli("ignorance_on_3", 0.3)
|
||||
self.ignorance_on_round[4] = mc.Bernoulli("ignorance_on_4", 0.3)
|
||||
self.ignorance_on_round[0] = Bernoulli(0.9)
|
||||
self.ignorance_on_round[1] = Bernoulli(0.7)
|
||||
self.ignorance_on_round[2] = Bernoulli(0.5)
|
||||
self.ignorance_on_round[3] = Bernoulli(0.3)
|
||||
self.ignorance_on_round[4] = Bernoulli(0.3)
|
||||
|
||||
def player_is_good(self, deal, player):
|
||||
return deal[player][1]
|
||||
|
|
@ -47,6 +58,7 @@ class DeceptionGame(object):
|
|||
|
||||
def add_known_alliance(self, player_id, is_good):
|
||||
transaction = []
|
||||
|
||||
def obs(deal):
|
||||
if self.player_is_good(deal, player_id) == is_good:
|
||||
return True
|
||||
|
|
@ -54,11 +66,13 @@ class DeceptionGame(object):
|
|||
return None
|
||||
transaction.append(obs)
|
||||
self.observations.append(transaction)
|
||||
self.seen.append(["Known role ", player_id, "Good" if is_good else "Evil"])
|
||||
self.seen.append(
|
||||
["Known role ", player_id, "Good" if is_good else "Evil"])
|
||||
self.tid += 1
|
||||
|
||||
def add_known_role(self, player_id, role_str):
|
||||
transaction = []
|
||||
|
||||
def obs(deal):
|
||||
if self.player_is_role(deal, player_id) == role_str:
|
||||
return True
|
||||
|
|
@ -71,6 +85,7 @@ class DeceptionGame(object):
|
|||
|
||||
def player_sees_player_and_claims(self, p1, p2, claim):
|
||||
transaction = []
|
||||
|
||||
def obs(deal):
|
||||
if self.player_is_good(deal, p1):
|
||||
if self.player_is_good(deal, p2) == claim:
|
||||
|
|
@ -90,14 +105,17 @@ class DeceptionGame(object):
|
|||
return True
|
||||
transaction.append(obs)
|
||||
self.observations.append(transaction)
|
||||
self.seen.append(["Lady:", p1, "says", p2 , "is", "Good" if claim else "Evil"])
|
||||
self.seen.append(
|
||||
["Lady:", p1, "says", p2, "is", "Good" if claim else "Evil"])
|
||||
self.tid += 1
|
||||
|
||||
def do_mission(self, team, fails, must_fail, r):
|
||||
transaction = []
|
||||
rnd = r - 1
|
||||
|
||||
def obs(deal):
|
||||
n_actually_good_people = sum([int(self.player_is_good(deal, x)) for x in team])
|
||||
n_actually_good_people = sum(
|
||||
[int(self.player_is_good(deal, x)) for x in team])
|
||||
n_spies = len(team) - n_actually_good_people
|
||||
if n_spies == 0:
|
||||
if fails != 0:
|
||||
|
|
@ -119,14 +137,17 @@ class DeceptionGame(object):
|
|||
|
||||
transaction.append(obs)
|
||||
self.observations.append(transaction)
|
||||
self.seen.append(["Mission:"] + team + ["with %d fails on round %d" % (fails, r)])
|
||||
self.seen.append(
|
||||
["Mission:"] + team + ["with %d fails on round %d" % (fails, r)])
|
||||
self.tid += 1
|
||||
|
||||
def do_vote(self, team, votes, r):
|
||||
transaction = []
|
||||
rnd = r - 1
|
||||
|
||||
def obs(deal):
|
||||
n_actually_good_people = sum([int(self.player_is_good(deal, x)) for x in team])
|
||||
n_actually_good_people = sum(
|
||||
[int(self.player_is_good(deal, x)) for x in team])
|
||||
n_spies = len(team) - n_actually_good_people
|
||||
could_happen = True
|
||||
for player, vote in enumerate(votes):
|
||||
|
|
@ -167,12 +188,15 @@ class DeceptionGame(object):
|
|||
self.seen.append(["Vote:"] + team + ["voted %s round %d" % (votes, r)])
|
||||
self.tid += 1
|
||||
|
||||
|
||||
def eval(self, length=10):
|
||||
random.seed()
|
||||
deck = self.all_permutations[:]
|
||||
new_deck = []
|
||||
trace = []
|
||||
progress = progressbar.ProgressBar(widgets=["Simulating games: ", progressbar.Bar(marker="*"), " ", progressbar.ETA()])
|
||||
progress = progressbar.ProgressBar(
|
||||
widgets=["Simulating games: ",
|
||||
progressbar.Bar(marker="*"),
|
||||
" ", progressbar.ETA()])
|
||||
for i in progress(range(length)):
|
||||
for deal in deck:
|
||||
f_list = []
|
||||
|
|
@ -214,7 +238,10 @@ class DeceptionGame(object):
|
|||
out[i]["role"] = dd(float)
|
||||
out[i]["side"] = dd(float)
|
||||
|
||||
progress = progressbar.ProgressBar(widgets=["Reticulating splines: ", progressbar.Bar(marker="*"), " ", progressbar.ETA()])
|
||||
progress = progressbar.ProgressBar(
|
||||
widgets=["Reticulating splines: ",
|
||||
progressbar.Bar(marker="*"),
|
||||
" ", progressbar.ETA()])
|
||||
size = len(self.trace) * 1.0
|
||||
for deal in progress(self.trace):
|
||||
for i, card in enumerate(deal):
|
||||
|
|
@ -234,7 +261,8 @@ class DeceptionGame(object):
|
|||
return dict(out)
|
||||
|
||||
def __str__(self):
|
||||
return "%d Player Game (%d constraints)" % (self.n_players, len(self.seen))
|
||||
return "%d Player Game (%d constraints)" % (self.n_players,
|
||||
len(self.seen))
|
||||
|
||||
def disbelieve(self, i):
|
||||
self.observations = self.observations[:i] + self.observations[i + 1:]
|
||||
|
|
@ -245,12 +273,19 @@ class DeceptionGame(object):
|
|||
pp = pprint.PrettyPrinter(indent=4)
|
||||
pp.pprint(self.report())
|
||||
|
||||
|
||||
def repl_report(report, namemap, ngood):
|
||||
sort_order = sorted([(report[i]["side"].get(True, 0.0), i) for i in range(len(report))], reverse=True)
|
||||
sort_order = sorted(
|
||||
[(report[i]["side"].get(True, 0.0), i)
|
||||
for i in range(len(report))],
|
||||
reverse=True)
|
||||
|
||||
still_good = 0
|
||||
for goodness, i in sort_order:
|
||||
row = "%s: %2f%% Good %2f%% Evil" % (namemap.get(i, "") + "(%s)" % str(i), goodness * 100, (1.0 - goodness) * 100)
|
||||
row = "%s: %2f%% Good %2f%% Evil" % (
|
||||
namemap.get(i, "") + " (%s)" % str(i),
|
||||
goodness * 100,
|
||||
(1.0 - goodness) * 100)
|
||||
if still_good < ngood:
|
||||
puts(colored.cyan(row))
|
||||
else:
|
||||
|
|
@ -271,7 +306,8 @@ def main():
|
|||
command = command_list[0]
|
||||
if command == "quit" or command == "q" or command == "exit":
|
||||
sys.exit(0)
|
||||
if (command != "newgame" and command != "testgame") and game is None:
|
||||
if (command != "newgame" and command != "testgame") \
|
||||
and game is None:
|
||||
puts(colored.red("Need to create a game"))
|
||||
continue
|
||||
elif command == "newgame":
|
||||
|
|
@ -293,7 +329,8 @@ def main():
|
|||
continue
|
||||
elif command == "ls":
|
||||
for i, statement in enumerate(game.seen):
|
||||
name = " ".join([namemap.get(x, str(x)) for x in statement])
|
||||
name = " ".join(
|
||||
[namemap.get(x, str(x)) for x in statement])
|
||||
print "%d: %s" % (i, name)
|
||||
continue
|
||||
elif command == "vote":
|
||||
|
|
@ -354,29 +391,5 @@ def main():
|
|||
continue
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
base_game = DeceptionGame(ResistanceGame(5))
|
||||
#base_game.add_known_role(0, "G1")
|
||||
#base_game.add_known_alliance(1, False)
|
||||
#base_game.player_sees_player_and_claims(0, 1, True)
|
||||
#base_game.player_sees_player_and_claims(1, 2, False)
|
||||
#base_game.player_sees_player_and_claims(2, 3, False)
|
||||
base_game.do_vote([1,2], [0,1,1,0,1], 1)
|
||||
base_game.do_mission([1,2], 0, False, 1)
|
||||
base_game.do_vote([0, 1, 2], [1,1,1,0,1], 2)
|
||||
base_game.do_mission([0, 1, 2], 1, False, 2)
|
||||
base_game.do_vote([3, 4], [0,0,1,1,1], 3)
|
||||
base_game.do_mission([3, 4], 0, False, 3)
|
||||
base_game.do_vote([3, 4], [0,0,1,1,1], 4)
|
||||
base_game.do_mission([0, 3, 4], 1, False, 4)
|
||||
#base_game.do_vote([1, 3, 4], [0,1,1,0,1], 5)
|
||||
#base_game.do_mission([1, 3, 4], 1, True, 5)
|
||||
base_game.eval(100)
|
||||
|
||||
base_game.print_report()
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue