tim-the-enchanter/tim.py

395 lines
14 KiB
Python

import itertools
from collections import defaultdict as dd
import pprint
import progressbar
import readline
import random
import sys
from clint.textui import colored, puts
def ResistanceGame(n_players):
full_set = [("G1", True), ("G2", True), ("G3", True),
("E1", False), ("E2", False), ("G4", True),
("E3", False), ("G5", True), ("G6", True), ("E4", False)]
return full_set[:n_players]
class Bernoulli(object):
def __init__(self, percentage):
self.percentage = percentage
def rand(self):
return random.random() < self.percentage
def random(self):
return self.rand()
class DeceptionGame(object):
def __init__(self, player_array):
self.player_array = player_array
self.all_permutations = list(itertools.permutations(player_array))
self.n_players = len(player_array)
self.n_good = len([x for x in player_array if x[1] is True])
self.trace = None
self.observations = []
self.seen = []
self.tid = 0
self.lady_will_duck = Bernoulli(0.5)
self.mission_ducks_on_round = [None] * 5
self.mission_ducks_on_round[0] = Bernoulli(0.5)
self.mission_ducks_on_round[1] = Bernoulli(0.5)
self.mission_ducks_on_round[2] = Bernoulli(0.5)
self.mission_ducks_on_round[3] = Bernoulli(0.0)
self.mission_ducks_on_round[4] = Bernoulli(0.0)
self.ignorance_on_round = [None] * 5
self.ignorance_on_round[0] = Bernoulli(0.9)
self.ignorance_on_round[1] = Bernoulli(0.7)
self.ignorance_on_round[2] = Bernoulli(0.5)
self.ignorance_on_round[3] = Bernoulli(0.3)
self.ignorance_on_round[4] = Bernoulli(0.3)
def player_is_good(self, deal, player):
return deal[player][1]
def player_is_role(self, deal, player):
return deal[player][0]
def add_known_alliance(self, player_id, is_good):
transaction = []
def obs(deal):
if self.player_is_good(deal, player_id) == is_good:
return True
else:
return None
transaction.append(obs)
self.observations.append(transaction)
self.seen.append(
["Known role ", player_id, "Good" if is_good else "Evil"])
self.tid += 1
def add_known_role(self, player_id, role_str):
transaction = []
def obs(deal):
if self.player_is_role(deal, player_id) == role_str:
return True
else:
return None
transaction.append(obs)
self.observations.append(transaction)
self.seen.append(["Known role ", player_id, role_str])
self.tid += 1
def player_sees_player_and_claims(self, p1, p2, claim):
transaction = []
def obs(deal):
if self.player_is_good(deal, p1):
if self.player_is_good(deal, p2) == claim:
return True
else:
return None
else:
if self.lady_will_duck.rand():
if self.player_is_good(deal, p2) == claim:
return True
else:
return False
else:
if self.player_is_good(deal, p2) == claim:
return False
else:
return True
transaction.append(obs)
self.observations.append(transaction)
self.seen.append(
["Lady:", p1, "says", p2, "is", "Good" if claim else "Evil"])
self.tid += 1
def do_mission(self, team, fails, must_fail, r):
transaction = []
rnd = r - 1
def obs(deal):
n_actually_good_people = sum(
[int(self.player_is_good(deal, x)) for x in team])
n_spies = len(team) - n_actually_good_people
if n_spies == 0:
if fails != 0:
return None
else:
return True
else:
if fails == 0:
if must_fail:
return None
duck = False
for i in range(n_spies - fails):
duck = duck or self.mission_ducks_on_round[rnd].rand()
return duck
else:
if fails > n_spies:
return None
return True
transaction.append(obs)
self.observations.append(transaction)
self.seen.append(
["Mission:"] + team + ["with %d fails on round %d" % (fails, r)])
self.tid += 1
def do_vote(self, team, votes, r):
transaction = []
rnd = r - 1
def obs(deal):
n_actually_good_people = sum(
[int(self.player_is_good(deal, x)) for x in team])
n_spies = len(team) - n_actually_good_people
could_happen = True
for player, vote in enumerate(votes):
if self.player_is_good(deal, player):
if player in team:
continue
elif n_spies > 0:
if vote == 1:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if vote == 0:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if player in team:
continue
elif n_spies == 0:
if vote == 1:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if vote == 0:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
return could_happen
transaction.append(obs)
self.observations.append(transaction)
self.seen.append(["Vote:"] + team + ["voted %s round %d" % (votes, r)])
self.tid += 1
def eval(self, length=10):
random.seed()
deck = self.all_permutations[:]
new_deck = []
trace = []
progress = progressbar.ProgressBar(
widgets=["Simulating games: ",
progressbar.Bar(marker="*"),
" ", progressbar.ETA()])
for i in progress(range(length)):
for deal in deck:
f_list = []
for obs in self.observations:
for tid in obs:
f_list.append(tid)
is_bad = False
dont_copy = False
for f in f_list:
out = f(deal)
if out is None:
is_bad = True
dont_copy = True
break
if out is True:
continue
if out is False:
is_bad = True
continue
if not is_bad:
trace.append(deal)
if not dont_copy:
new_deck.append(deal)
deck = new_deck
new_deck = []
self.trace = trace
def report(self):
if self.trace == []:
self.eval()
return self.get_player_data()
def get_player_data(self):
out = []
for i in range(self.n_players):
out.append({})
out[i]["role"] = dd(float)
out[i]["side"] = dd(float)
progress = progressbar.ProgressBar(
widgets=["Reticulating splines: ",
progressbar.Bar(marker="*"),
" ", progressbar.ETA()])
size = len(self.trace) * 1.0
for deal in progress(self.trace):
for i, card in enumerate(deal):
role, side = card
out[i]["role"][role] += 1.0 / size
out[i]["side"][side] += 1.0 / size
for i in range(self.n_players):
out[i]["role"] = dict(out[i]["role"])
out[i]["side"] = dict(out[i]["side"])
return out
def _aggregate(self, l, i):
out = dd(float)
size = len(l) * 1.0
for deal in l:
out[deal[i]] += 1 / size
return dict(out)
def __str__(self):
return "%d Player Game (%d constraints)" % (self.n_players,
len(self.seen))
def disbelieve(self, i):
self.observations = self.observations[:i] + self.observations[i + 1:]
self.seen = self.seen[:i] + self.seen[i + 1:]
self.trace = []
def print_report(self):
pp = pprint.PrettyPrinter(indent=4)
pp.pprint(self.report())
def repl_report(report, namemap, ngood):
sort_order = sorted(
[(report[i]["side"].get(True, 0.0), i)
for i in range(len(report))],
reverse=True)
still_good = 0
for goodness, i in sort_order:
row = "%s: %2f%% Good %2f%% Evil" % (
namemap.get(i, "") + " (%s)" % str(i),
goodness * 100,
(1.0 - goodness) * 100)
if still_good < ngood:
puts(colored.cyan(row))
else:
puts(colored.red(row))
still_good += 1
def main():
puts(colored.green("Welcome to Tim the Enchanter v1.0"))
game = None
namemap = {}
while True:
try:
command_str = raw_input("%s> " % game)
command_list = command_str.strip().split(" ")
command = command_list[0]
if command == "quit" or command == "q" or command == "exit":
sys.exit(0)
if (command != "newgame" and command != "testgame") \
and game is None:
puts(colored.red("Need to create a game"))
continue
elif command == "newgame":
nplayers = raw_input("How many players? ")
game = DeceptionGame(ResistanceGame(int(nplayers)))
namemap = {}
continue
elif command == "testgame":
game = DeceptionGame(ResistanceGame(5))
game.do_vote([1, 2], [0, 1, 1, 0, 1], 1)
game.do_mission([1, 2], 0, False, 1)
game.do_vote([0, 1, 2], [1, 1, 1, 0, 1], 2)
game.do_mission([0, 1, 2], 1, False, 2)
game.do_vote([3, 4], [0, 0, 1, 1, 1], 3)
game.do_mission([3, 4], 0, False, 3)
game.do_vote([3, 4], [0, 0, 1, 1, 1], 4)
game.do_mission([0, 3, 4], 1, False, 4)
namemap = {}
continue
elif command == "ls":
for i, statement in enumerate(game.seen):
name = " ".join(
[namemap.get(x, str(x)) for x in statement])
print "%d: %s" % (i, name)
continue
elif command == "vote":
input = raw_input("Team? ").strip()
team = [int(x) for x in input]
votes = [int(x) for x in raw_input("Votes? ").strip()]
round = int(raw_input("Round? ").strip())
game.do_vote(team, votes, round)
game.trace = []
continue
elif command == "mission":
team = [int(x) for x in raw_input("Team? ").strip()]
fails = int(raw_input("# of Fails? ").strip())
must = int(raw_input("Spys must fail? ").strip()) == 1
round = int(raw_input("Round? ").strip())
game.do_mission(team, fails, must, round)
game.trace = []
continue
elif command == "lady" or command == "lol":
p1 = int(raw_input("ID For Lady? ").strip())
p2 = int(raw_input("ID For Target? ").strip())
claim = int(raw_input("Claim? ").strip()) == 1
game.player_sees_player_and_claims(p1, p2, claim)
game.trace = []
continue
elif command == "side":
p1 = int(raw_input("ID For Assertion? ").strip())
claim = int(raw_input("Good? ").strip()) == 1
game.add_known_alliance(p1, claim)
game.trace = []
continue
elif command == "eval":
times = 200 / (game.n_players - 4) * 2
if len(command_list) > 1:
times = int(command_list[1])
game.eval(times)
elif command == "report":
repl_report(game.report(), namemap, game.n_good)
elif command == "name":
if len(command_list) < 3:
puts(colored.red("No args?"))
continue
namemap[int(command_list[1])] = command_list[2]
elif command == "disb" or command == "disbelieve":
if len(command_list) < 2:
puts(colored.red("No args?"))
continue
game.disbelieve(int(command_list[1]))
else:
puts(colored.red("Unknown command: %s" % command))
continue
except Exception:
print "\n"
continue
if __name__ == '__main__':
main()