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README.md
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README.md
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# Lady of the Lake
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### _Strange women lying in ponds, distributing swords, is no basis for a system of government!_
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It will occur to anyone who plays enough [Resistance](link) or [Avalon](link) that there's a great deal of probability afoot. If you've ever said "There's a 50/50 chance this team is bad!" you know what I'm talking about.
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Lady of the Lake is a tool to track these games, build a Bayesian model of the situation as it stands, and, hopefully, deduce exactly what everyone's role is.
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In the future, it may also turn into a full-blown AI.
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Written in Python (fortunately thematic!) and using the fantastic pyMC toolkit.
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### _There are ways of telling whether she is a witch!_
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(describe model)
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###
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requirements.txt
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requirements.txt
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argparse==1.2.1
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clint==0.3.1
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numpy==1.7.1
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pymc==2.2
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wsgiref==0.1.2
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137
tim.py
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tim.py
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import pymc as mc
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import functools
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import itertools
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from collections import defaultdict as dd
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import pprint
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def ResistanceGame(n_players):
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full_set = [("G1", True), ("G2", True), ("G3", True), ("E1", False), ("E2", False),
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("G4", True), ("E3", False), ("G5", True), ("G6", True), ("E4", False)]
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return full_set[:n_players]
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class DeceptionGame(object):
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def __init__(self, player_array):
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self.player_array = player_array
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self.all_permutations = list(itertools.permutations(player_array))
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self.deck_var = mc.DiscreteUniform("deal", 0, len(self.all_permutations) - 1)
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self.n_players = len(player_array)
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self.model = None
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self.player_alliance_vars = []
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self.player_role_vars = []
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self.role_ids = {}
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i = 0
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for card in player_array:
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role, good = card
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self.role_ids[role] = i
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i += 1
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def player_alliance(x, deck_var = self.deck_var):
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return self.all_permutations[deck_var][x][1]
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def player_role(x, deck_var = self.deck_var):
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role_str = self.all_permutations[deck_var][x][0]
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return self.role_ids[role_str]
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for x in range(self.n_players):
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alliance = mc.Deterministic(eval = functools.partial(player_alliance, x),
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name = "player_alliance_%d" % x,
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parents = { "deck_var" : self.deck_var },
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doc = "Is player %d good?" % x,
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dtype = bool,
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trace = True,
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plot = False)
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self.player_alliance_vars.append(alliance)
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role = mc.Deterministic(eval = functools.partial(player_role, x),
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name = "player_role_%d" % x,
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parents = { "deck_var" : self.deck_var },
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doc = "Who is player %d?" % x,
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dtype = str,
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trace = True,
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plot = False)
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self.player_role_vars.append(role)
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self.observations = []
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self.tid = 0
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def add_known_alliance(self, player_id, is_good):
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transaction = []
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obs = mc.Bernoulli("player_seen_tid%d" % self.tid,
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self.player_alliance_vars[player_id],
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value = is_good,
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observed = True)
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transaction.append(obs)
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self.observations.append(transaction)
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self.tid += 1
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def add_known_role(self, player_id, role_str):
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transaction = []
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obs = mc.Bernoulli("player_seen_role_tid%d" % self.tid,
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self.player_role_vars[player_id],
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value = self.role_ids[role_str],
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observed = True)
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transaction.append(obs)
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self.observations.append(transaction)
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self.tid += 1
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def eval(self, length=40000):
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mcmc = mc.MCMC(self._build_model_list())
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mcmc.sample(length, 2000)
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self.model = mcmc
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def report(self):
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if self.model is None:
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self.eval()
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out = []
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for i in range(self.n_players):
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out.append(self.get_player_data(i))
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return out
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def get_player_data(self, i):
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out = {}
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role_key = "player_role_%d" % i
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alliance_key = "player_alliance_%d" % i
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temp_role = self._aggregate(list(self.model.trace(role_key)))
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out["role"] = {}
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for k, v in temp_role.iteritems():
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out["role"][self.player_array[int(k)][0]] = v
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out["alliance"] = self._aggregate(list(self.model.trace(alliance_key)))
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return out
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def _aggregate(self, l):
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out = dd(float)
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size = len(l) * 1.0
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for x in l:
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out[x] += 1 / size
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return dict(out)
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def print_report(self):
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pp = pprint.PrettyPrinter(indent = 4)
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pp.pprint(self.report())
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def _build_model_list(self):
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out = []
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out.append(self.deck_var)
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out.extend(self.player_alliance_vars[:])
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out.extend(self.player_role_vars[:])
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flattened = [item for transaction in self.observations for item in transaction]
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out.extend(flattened[:])
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return list(set(out))
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base_game = DeceptionGame(ResistanceGame(5))
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base_game.eval(10000)
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base_game.add_known_role(0, "G1")
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base_game.add_known_alliance(1, False)
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base_game.eval()
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base_game.print_report()
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