split TUI from the actual evaluator
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e76f4b6566
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2 changed files with 285 additions and 289 deletions
280
game_evaluator.py
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280
game_evaluator.py
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from collections import defaultdict as dd
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import itertools
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import progressbar
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import random
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def ResistanceGame(n_players):
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full_set = [("G", True), ("G", True), ("G", True),
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("E", False), ("E", False), ("G", True),
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("E", False), ("G", True), ("G", True), ("E", False)]
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return full_set[:n_players]
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def AvalonGame(n_players):
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full_set = [("Merlin", True), ("G", True), ("G", True),
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("E", False), ("ELance", False), ("GLance", True),
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("Mordred", False), ("G", True), ("G", True),
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("Oberon", False)]
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return full_set[:n_players]
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class DeceptionGame(object):
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def __init__(self, player_array, model_class):
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self.player_array = player_array
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self.model = model_class(self)
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self.all_permutations = list(set(itertools.permutations(player_array)))
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self.quick_permutations = list(set(itertools.permutations(
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[("", p[1]) for p in player_array])))
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self.n_players = len(player_array)
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self.n_good = len([x for x in player_array if x[1] is True])
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self.trace = None
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self.observations = []
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self.seen = []
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self.tid = 0
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self.lancelots_switch_at = []
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def player_is_good(self, deal, player, round):
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if round is None:
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return deal[player][1]
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if self.player_role(deal, player) is not "GLance" and \
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self.player_role(deal, player) is not "ELance":
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return deal[player][1]
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if len(self.lancelots_switch_at) == 0:
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return deal[player][1]
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if len(self.lancelots_switch_at) == 1:
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if round >= self.lancelots_switch_at[0]:
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return not deal[player][1]
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else:
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return deal[player][1]
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if len(self.lancelots_switch_at) == 2:
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if round >= self.lancelots_switch_at[0] and \
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round < self.lancelots_switch_at[1]:
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return not deal[player][1]
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else:
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return deal[player][1]
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return deal[player][1]
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def player_role(self, deal, player):
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return deal[player][0]
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def add_known_alliance(self, player_id, is_good):
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transaction = []
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def obs(deal):
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if self.player_is_good(deal, player_id, None) == is_good:
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return True
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else:
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return None
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "known_side",
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"player": player_id,
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"is good": is_good,
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"print_order": ["player",
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"is good"]})
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self.tid += 1
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def switch_lancelots(self, round):
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transaction = []
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rnd = round - 1
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def obs(deal):
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return True
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self.lancelots_switch_at.append(rnd)
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "switch",
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"round": rnd,
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"print_order": ["round"]})
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self.tid += 1
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def add_known_role(self, player_id, role_str):
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transaction = []
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def obs(deal):
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if self.player_role(deal, player_id) == role_str:
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return True
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else:
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return None
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "known_role",
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"player": player_id,
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"role": role_str,
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"print_order": ["player",
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"role"]})
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self.tid += 1
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def player_sees_player_and_claims(self, p1, p2, claim, round):
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transaction = []
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rnd = round - 1
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def obs(deal):
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self.model.set_deal(deal)
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return self.model.player_sees_player_and_claims(p1, p2, claim, rnd)
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "lady",
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"p1": p1,
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"p2": p2,
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"is good": claim,
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"round": round,
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"print_order": ["p1",
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"p2",
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"round",
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"is good"]})
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self.tid += 1
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def do_mission(self, team, fails, must_fail, r):
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transaction = []
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rnd = r - 1
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def obs(deal):
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self.model.set_deal(deal)
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return self.model.mission(team, fails, must_fail, rnd)
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "mission",
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"team": team,
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"fails": fails,
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"round": r,
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"must fail": must_fail,
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"print_order": ["team",
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"fails",
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"must fail",
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"round"]})
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self.tid += 1
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def do_vote(self, team, votes, fail_req, r):
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transaction = []
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rnd = r - 1
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def obs(deal):
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self.model.set_deal(deal)
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return self.model.votes(team, votes, fail_req, rnd)
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "vote",
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"team": team,
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"votes": votes,
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"round": r,
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"fails required": fail_req,
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"print_order": ["team", "votes", "round"]})
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self.tid += 1
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def load_save(self, input_list):
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for statement in input_list:
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type = statement["type"]
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if type == "vote":
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self.do_vote(statement["team"],
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statement["votes"],
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statement["fails required"],
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statement["round"])
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if type == "switch":
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self.switch_lancelots(statement["round"])
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elif type == "mission":
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self.do_mission(statement["team"],
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statement["fails"],
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statement["must fail"],
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statement["round"])
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elif type == "lady":
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self.player_sees_player_and_claims(statement["p1"],
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statement["p2"],
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statement["is good"],
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statement.get("round", -1))
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elif type == "known_side":
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self.add_known_alliance(statement["player"],
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statement["is good"])
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elif type == "known_role":
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self.add_known_role(statement["player"],
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statement["role"])
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def eval(self, length=10, quick=False):
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random.seed()
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if quick:
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deck = self.quick_permutations[:]
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else:
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deck = self.all_permutations[:]
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new_deck = []
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trace = {}
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progress = progressbar.ProgressBar(
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widgets=["Simulating games: ",
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progressbar.Bar(marker="*"),
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" ", progressbar.ETA()])
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for i in progress(range(length)):
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falses = 0
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trues = 0
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nones = 0
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for deal in deck:
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f_list = []
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for obs in self.observations:
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for tid in obs:
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f_list.append(tid)
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is_bad = False
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dont_copy = False
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for f in f_list:
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out = f(deal)
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if out is None:
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is_bad = True
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dont_copy = True
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nones += 1
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break
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if out is True:
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trues += 1
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continue
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if out is False:
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is_bad = True
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falses += 1
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break
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if not is_bad:
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if deal not in trace:
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trace[deal] = 1
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trace[deal] += 1
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if not dont_copy:
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new_deck.append(deal)
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deck = new_deck
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new_deck = []
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self.trace = trace
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def report(self):
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return self.get_player_data()
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def get_player_data(self):
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out = []
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for i in range(self.n_players):
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out.append({})
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out[i]["role"] = dd(float)
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out[i]["side"] = dd(float)
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size = sum(self.trace.values()) * 1.0
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for deal, score in self.trace.items():
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for i, card in enumerate(deal):
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role, side = card
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out[i]["role"][role] += (score * 1.0) / size
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out[i]["side"][side] += (score * 1.0) / size
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for i in range(self.n_players):
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out[i]["role"] = dict(out[i]["role"])
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out[i]["side"] = dict(out[i]["side"])
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return out
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def _aggregate(self, l, i):
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out = dd(float)
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size = len(l) * 1.0
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for deal in l:
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out[deal[i]] += 1 / size
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return dict(out)
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def __str__(self):
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return "%d Player Game (%d constraints)" % (self.n_players,
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len(self.seen))
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def disbelieve(self, i):
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self.observations = self.observations[:i] + self.observations[i + 1:]
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self.seen = self.seen[:i] + self.seen[i + 1:]
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self.trace = {}
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