tim-the-enchanter/game_evaluator.py

280 lines
9.7 KiB
Python

from collections import defaultdict as dd
import itertools
import progressbar
import random
def ResistanceGame(n_players):
full_set = [("G", True), ("G", True), ("G", True),
("E", False), ("E", False), ("G", True),
("E", False), ("G", True), ("G", True), ("E", False)]
return full_set[:n_players]
def AvalonGame(n_players):
full_set = [("Merlin", True), ("G", True), ("G", True),
("E", False), ("ELance", False), ("GLance", True),
("Mordred", False), ("G", True), ("G", True),
("Oberon", False)]
return full_set[:n_players]
class DeceptionGame(object):
def __init__(self, player_array, model_class):
self.player_array = player_array
self.model = model_class(self)
self.all_permutations = list(set(itertools.permutations(player_array)))
self.quick_permutations = list(set(itertools.permutations(
[("", p[1]) for p in player_array])))
self.n_players = len(player_array)
self.n_good = len([x for x in player_array if x[1] is True])
self.trace = None
self.observations = []
self.seen = []
self.tid = 0
self.lancelots_switch_at = []
def player_is_good(self, deal, player, round):
if round is None:
return deal[player][1]
if self.player_role(deal, player) is not "GLance" and \
self.player_role(deal, player) is not "ELance":
return deal[player][1]
if len(self.lancelots_switch_at) == 0:
return deal[player][1]
if len(self.lancelots_switch_at) == 1:
if round >= self.lancelots_switch_at[0]:
return not deal[player][1]
else:
return deal[player][1]
if len(self.lancelots_switch_at) == 2:
if round >= self.lancelots_switch_at[0] and \
round < self.lancelots_switch_at[1]:
return not deal[player][1]
else:
return deal[player][1]
return deal[player][1]
def player_role(self, deal, player):
return deal[player][0]
def add_known_alliance(self, player_id, is_good):
transaction = []
def obs(deal):
if self.player_is_good(deal, player_id, None) == is_good:
return True
else:
return None
transaction.append(obs)
self.observations.append(transaction)
self.seen.append({"type": "known_side",
"player": player_id,
"is good": is_good,
"print_order": ["player",
"is good"]})
self.tid += 1
def switch_lancelots(self, round):
transaction = []
rnd = round - 1
def obs(deal):
return True
self.lancelots_switch_at.append(rnd)
transaction.append(obs)
self.observations.append(transaction)
self.seen.append({"type": "switch",
"round": rnd,
"print_order": ["round"]})
self.tid += 1
def add_known_role(self, player_id, role_str):
transaction = []
def obs(deal):
if self.player_role(deal, player_id) == role_str:
return True
else:
return None
transaction.append(obs)
self.observations.append(transaction)
self.seen.append({"type": "known_role",
"player": player_id,
"role": role_str,
"print_order": ["player",
"role"]})
self.tid += 1
def player_sees_player_and_claims(self, p1, p2, claim, round):
transaction = []
rnd = round - 1
def obs(deal):
self.model.set_deal(deal)
return self.model.player_sees_player_and_claims(p1, p2, claim, rnd)
transaction.append(obs)
self.observations.append(transaction)
self.seen.append({"type": "lady",
"p1": p1,
"p2": p2,
"is good": claim,
"round": round,
"print_order": ["p1",
"p2",
"round",
"is good"]})
self.tid += 1
def do_mission(self, team, fails, must_fail, r):
transaction = []
rnd = r - 1
def obs(deal):
self.model.set_deal(deal)
return self.model.mission(team, fails, must_fail, rnd)
transaction.append(obs)
self.observations.append(transaction)
self.seen.append({"type": "mission",
"team": team,
"fails": fails,
"round": r,
"must fail": must_fail,
"print_order": ["team",
"fails",
"must fail",
"round"]})
self.tid += 1
def do_vote(self, team, votes, fail_req, r):
transaction = []
rnd = r - 1
def obs(deal):
self.model.set_deal(deal)
return self.model.votes(team, votes, fail_req, rnd)
transaction.append(obs)
self.observations.append(transaction)
self.seen.append({"type": "vote",
"team": team,
"votes": votes,
"round": r,
"fails required": fail_req,
"print_order": ["team", "votes", "round"]})
self.tid += 1
def load_save(self, input_list):
for statement in input_list:
type = statement["type"]
if type == "vote":
self.do_vote(statement["team"],
statement["votes"],
statement["fails required"],
statement["round"])
if type == "switch":
self.switch_lancelots(statement["round"])
elif type == "mission":
self.do_mission(statement["team"],
statement["fails"],
statement["must fail"],
statement["round"])
elif type == "lady":
self.player_sees_player_and_claims(statement["p1"],
statement["p2"],
statement["is good"],
statement.get("round", -1))
elif type == "known_side":
self.add_known_alliance(statement["player"],
statement["is good"])
elif type == "known_role":
self.add_known_role(statement["player"],
statement["role"])
def eval(self, length=10, quick=False):
random.seed()
if quick:
deck = self.quick_permutations[:]
else:
deck = self.all_permutations[:]
new_deck = []
trace = {}
progress = progressbar.ProgressBar(
widgets=["Simulating games: ",
progressbar.Bar(marker="*"),
" ", progressbar.ETA()])
for i in progress(range(length)):
falses = 0
trues = 0
nones = 0
for deal in deck:
f_list = []
for obs in self.observations:
for tid in obs:
f_list.append(tid)
is_bad = False
dont_copy = False
for f in f_list:
out = f(deal)
if out is None:
is_bad = True
dont_copy = True
nones += 1
break
if out is True:
trues += 1
continue
if out is False:
is_bad = True
falses += 1
break
if not is_bad:
if deal not in trace:
trace[deal] = 1
trace[deal] += 1
if not dont_copy:
new_deck.append(deal)
deck = new_deck
new_deck = []
self.trace = trace
def report(self):
return self.get_player_data()
def get_player_data(self):
out = []
for i in range(self.n_players):
out.append({})
out[i]["role"] = dd(float)
out[i]["side"] = dd(float)
size = sum(self.trace.values()) * 1.0
for deal, score in self.trace.items():
for i, card in enumerate(deal):
role, side = card
out[i]["role"][role] += (score * 1.0) / size
out[i]["side"][side] += (score * 1.0) / size
for i in range(self.n_players):
out[i]["role"] = dict(out[i]["role"])
out[i]["side"] = dict(out[i]["side"])
return out
def _aggregate(self, l, i):
out = dd(float)
size = len(l) * 1.0
for deal in l:
out[deal[i]] += 1 / size
return dict(out)
def __str__(self):
return "%d Player Game (%d constraints)" % (self.n_players,
len(self.seen))
def disbelieve(self, i):
self.observations = self.observations[:i] + self.observations[i + 1:]
self.seen = self.seen[:i] + self.seen[i + 1:]
self.trace = {}