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145
ZombieDice.hs
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145
ZombieDice.hs
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import Control.Monad.Random
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import Control.Applicative
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import Control.Monad
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import Control.Monad.Trans.Maybe
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import Data.List
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import Data.Maybe
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data Cup = Cup {
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green :: Int,
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yellow :: Int,
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red :: Int
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} deriving (Show)
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data Outcome = Brain | Runner | Shotgun deriving (Show)
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data Color = Red | Yellow | Green deriving (Show)
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data OutDie = OutDie Outcome Color deriving (Show)
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data PlayerState = PlayerState {
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brains :: Int,
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shotguns :: Int,
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cup :: Cup,
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hand :: Hand
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} deriving (Show)
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type Hand = [Color]
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defaultCup = Cup 6 4 3
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defaultPlayer = PlayerState 0 0 defaultCup []
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takeGreen (Cup g y r) = Cup (g - 1) y r
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takeYellow (Cup g y r) = Cup g (y - 1) r
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takeRed (Cup g y r) = Cup g y (r - 1)
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die :: (RandomGen g) => Rand g Int
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die = getRandomR (1,6)
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redDie 1 = OutDie Shotgun Red
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redDie 2 = OutDie Shotgun Red
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redDie 3 = OutDie Shotgun Red
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redDie 4 = OutDie Runner Red
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redDie 5 = OutDie Runner Red
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redDie 6 = OutDie Brain Red
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yellowDie 1 = OutDie Shotgun Yellow
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yellowDie 2 = OutDie Shotgun Yellow
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yellowDie 3 = OutDie Runner Yellow
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yellowDie 4 = OutDie Runner Yellow
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yellowDie 5 = OutDie Brain Yellow
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yellowDie 6 = OutDie Brain Yellow
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greenDie 1 = OutDie Shotgun Green
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greenDie 2 = OutDie Runner Green
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greenDie 3 = OutDie Runner Green
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greenDie 4 = OutDie Brain Green
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greenDie 5 = OutDie Brain Green
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greenDie 6 = OutDie Brain Green
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diceInCup (Cup x y z) = x + y + z
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pickDie cup =
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if cupN == 0
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then pickDie defaultCup
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else
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do
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v <- (getRandomR (1, cupN))
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if v <= green cup then return (takeGreen cup, Green)
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else if v <= (green cup) + (yellow cup) then return (takeYellow cup, Yellow)
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else return (takeRed cup, Red)
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where cupN = diceInCup cup
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takeDieFromPlayerCup :: (RandomGen g) => PlayerState -> Rand g PlayerState
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takeDieFromPlayerCup player =
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do
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(newcup, color) <- pickDie (cup player)
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return $ PlayerState (brains player) (shotguns player) newcup (color : (hand player))
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fillHand :: (RandomGen g) => PlayerState -> Rand g PlayerState
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fillHand player =
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if length (hand player) == 3
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then return player
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else takeDieFromPlayerCup player >>= fillHand
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zombieDie :: (RandomGen g) => Color -> Rand g OutDie
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zombieDie Red = redDie <$> die
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zombieDie Green = greenDie <$> die
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zombieDie Yellow = yellowDie <$> die
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clearHand player = PlayerState (brains player) (shotguns player) (cup player) []
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rollHand :: (RandomGen g) => PlayerState -> Rand g [OutDie]
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rollHand player = sequence (map zombieDie (hand player))
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{-playerRoll :: (RandomGen g) => PlayerState -> Rand g PlayerState-}
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{-playerRoll player = do-}
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{-player <- fillHand player-}
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{-outcomes <- rollHand player-}
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updateOutcome :: PlayerState -> OutDie -> PlayerState
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updateOutcome player (OutDie Shotgun _) = PlayerState (brains player) (1 + (shotguns player)) (cup player) (hand player)
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updateOutcome player (OutDie Brain _ ) = PlayerState (1 + (brains player)) (shotguns player) (cup player) (hand player)
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updateOutcome player (OutDie Runner color) = PlayerState (brains player) (shotguns player) (cup player) (color : (hand player))
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acceptOutcome :: PlayerState -> [OutDie] -> PlayerState
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acceptOutcome player outcomes = foldl updateOutcome (clearHand player) outcomes
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report :: [Int] -> [(Int, Int)]
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report input = zip id counts
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where
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sorted = sort input
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grouped = group sorted
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id = map (\x -> x !! 0) grouped
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counts = map length grouped
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playNRounds n player = foldl' (>>=) (return $ Just player) (take n $ repeat playRound)
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playRound :: (RandomGen g) => (Maybe PlayerState) -> Rand g (Maybe PlayerState)
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playRound Nothing = return Nothing
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playRound (Just player) = do
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playerWithHand <- fillHand player
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outcome <- rollHand playerWithHand
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let newPlayer = acceptOutcome playerWithHand outcome in
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if (shotguns newPlayer) >= 3
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then return Nothing
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else return $ Just newPlayer
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{-firstRound = do-}
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{-playerWithHand <- fillHand defaultPlayer-}
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{-outcome <- rollHand playerWithHand-}
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{-return $ acceptOutcome playerWithHand outcome-}
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main = mainN 8 100000
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mainN n x = do
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outcomeStates <- replicateM x (evalRandIO $ playNRounds n defaultPlayer)
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print "brains"
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print $ report $ map brains $ catMaybes outcomeStates
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print "shotguns"
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print $ report $ map shotguns $ catMaybes outcomeStates
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print "successes"
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print $ length $ filter isJust outcomeStates
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print "failures"
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print $ length $ filter isNothing outcomeStates
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