tim-the-enchanter/tim.py
2013-07-26 23:01:48 -04:00

140 lines
4.7 KiB
Python

import pymc as mc
import functools
import itertools
from collections import defaultdict as dd
import pprint
def ResistanceGame(n_players):
full_set = [("G1", True), ("G2", True), ("G3", True),
("E1", False), ("E2", False), ("G4", True),
("E3", False), ("G5", True), ("G6", True), ("E4", False)]
return full_set[:n_players]
class DeceptionGame(object):
def __init__(self, player_array):
self.player_array = player_array
self.all_permutations = list(itertools.permutations(player_array))
self.deck_var = mc.DiscreteUniform("deal", 0,
len(self.all_permutations) - 1)
self.n_players = len(player_array)
self.model = None
self.player_alliance_vars = []
self.player_role_vars = []
self.role_ids = {}
self.role_alliance = {}
i = 0
for card in player_array:
role, good = card
self.role_ids[role] = i
self.role_alliance[i] = good
i += 1
def player_alliance(x, role):
return self.role_alliance[role]
def player_role(x, deck_var=self.deck_var):
role_str = self.all_permutations[deck_var][x][0]
return self.role_ids[role_str]
for x in range(self.n_players):
role = mc.Deterministic(eval=functools.partial(player_role, x),
name="player_role_%d" % x,
parents={"deck_var": self.deck_var},
doc="Who is player %d?" % x,
dtype=str,
trace=True,
plot=False)
self.player_role_vars.append(role)
alliance = mc.Deterministic(eval=functools.partial(
player_alliance, x),
name="player_alliance_%d" % x,
parents={"role": role},
doc="Is player %d good?" % x,
dtype=bool,
trace=True,
plot=False)
self.player_alliance_vars.append(alliance)
self.observations = []
self.tid = 0
def add_known_alliance(self, player_id, is_good):
transaction = []
obs = mc.Bernoulli("player_seen_tid%d" % self.tid,
self.player_alliance_vars[player_id],
value=is_good,
observed=True)
transaction.append(obs)
self.observations.append(transaction)
self.tid += 1
def add_known_role(self, player_id, role_str):
transaction = []
obs = mc.Bernoulli("player_seen_role_tid%d" % self.tid,
self.player_role_vars[player_id],
value=self.role_ids[role_str],
observed=True)
transaction.append(obs)
self.observations.append(transaction)
self.tid += 1
def eval(self, length=40000):
mcmc = mc.MCMC(self._build_model_list())
mcmc.sample(length, 2000)
self.model = mcmc
def report(self):
if self.model is None:
self.eval()
out = []
for i in range(self.n_players):
out.append(self.get_player_data(i))
return out
def get_player_data(self, i):
out = {}
role_key = "player_role_%d" % i
alliance_key = "player_alliance_%d" % i
temp_role = self._aggregate(list(self.model.trace(role_key)))
out["role"] = {}
for k, v in temp_role.iteritems():
out["role"][self.player_array[int(k)][0]] = v
out["alliance"] = self._aggregate(list(self.model.trace(alliance_key)))
return out
def _aggregate(self, l):
out = dd(float)
size = len(l) * 1.0
for x in l:
out[x] += 1 / size
return dict(out)
def print_report(self):
pp = pprint.PrettyPrinter(indent=4)
pp.pprint(self.report())
def _build_model_list(self):
out = []
out.append(self.deck_var)
out.extend(self.player_alliance_vars[:])
out.extend(self.player_role_vars[:])
flattened = [item for transaction in self.observations
for item in transaction]
out.extend(flattened[:])
return list(set(out))
base_game = DeceptionGame(ResistanceGame(5))
base_game.eval(20000)
base_game.add_known_role(0, "G1")
base_game.add_known_alliance(1, False)
base_game.eval()
base_game.print_report()