499 lines
18 KiB
Python
499 lines
18 KiB
Python
import itertools
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from collections import defaultdict as dd
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import pprint
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import progressbar
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import os
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import readline
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import random
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import sys
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import colorama
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import json
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from colorama import Fore, Style
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from tim_special import special_votes
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def ResistanceGame(n_players):
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full_set = [("G", True), ("G", True), ("G", True),
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("E", False), ("E", False), ("G", True),
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("E", False), ("G", True), ("G", True), ("E", False)]
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return full_set[:n_players]
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def AvalonGame(n_players):
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full_set = [("Merlin", True), ("G", True), ("G", True),
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("E", False), ("E", False), ("G", True),
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("Mordred", False), ("G", True), ("G", True), ("E", False)]
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return full_set[:n_players]
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class Bernoulli(object):
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def __init__(self, percentage):
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self.percentage = percentage
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def rand(self):
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return random.random() < self.percentage
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def random(self):
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return self.rand()
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class DeceptionGame(object):
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def __init__(self, player_array):
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self.player_array = player_array
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self.all_permutations = list(set(itertools.permutations(player_array)))
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self.quick_permutations = list(set(itertools.permutations(
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[("", p[1]) for p in player_array])))
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self.n_players = len(player_array)
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self.n_good = len([x for x in player_array if x[1] is True])
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self.trace = None
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self.observations = []
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self.seen = []
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self.tid = 0
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self.lady_will_duck = Bernoulli(0.7)
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self.mission_ducks_on_round = [None] * 5
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self.mission_ducks_on_round[0] = Bernoulli(0.5)
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self.mission_ducks_on_round[1] = Bernoulli(0.5)
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self.mission_ducks_on_round[2] = Bernoulli(0.5)
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self.mission_ducks_on_round[3] = Bernoulli(0.0)
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self.mission_ducks_on_round[4] = Bernoulli(0.0)
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self.ignorance_on_round = [None] * 5
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self.ignorance_on_round[0] = Bernoulli(0.9)
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self.ignorance_on_round[1] = Bernoulli(0.7)
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self.ignorance_on_round[2] = Bernoulli(0.5)
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self.ignorance_on_round[3] = Bernoulli(0.3)
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self.ignorance_on_round[4] = Bernoulli(0.3)
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self.merlin_ignorance = Bernoulli(0.2)
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def player_is_good(self, deal, player):
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return deal[player][1]
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def player_role(self, deal, player):
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return deal[player][0]
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def add_known_alliance(self, player_id, is_good):
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transaction = []
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def obs(deal):
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if self.player_is_good(deal, player_id) == is_good:
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return True
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else:
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return None
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "known_side",
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"player": player_id,
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"is good": is_good,
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"print_order": ["player",
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"is good"]})
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self.tid += 1
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def add_known_role(self, player_id, role_str):
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transaction = []
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def obs(deal):
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if self.player_role(deal, player_id) == role_str:
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return True
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else:
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return None
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "known_role",
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"player": player_id,
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"role": role_str,
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"print_order": ["player",
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"role"]})
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self.tid += 1
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def player_sees_player_and_claims(self, p1, p2, claim):
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transaction = []
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def obs(deal):
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if self.player_is_good(deal, p1):
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if self.player_is_good(deal, p2) == claim:
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return True
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else:
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return None
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else:
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if claim is True:
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return self.lady_will_duck.rand()
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if claim is False:
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return not self.lady_will_duck.rand()
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "lady",
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"p1": p1,
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"p2": p2,
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"is good": claim,
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"print_order": ["p1",
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"p2",
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"is good"]})
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self.tid += 1
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def do_mission(self, team, fails, must_fail, r):
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transaction = []
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rnd = r - 1
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def obs(deal):
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n_actually_good_people = sum(
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[int(self.player_is_good(deal, x)) for x in team])
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n_spies = len(team) - n_actually_good_people
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if n_spies == 0:
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if fails != 0:
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return None
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else:
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return True
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else:
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if fails == 0:
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if must_fail:
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return None
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duck = False
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for i in range(n_spies - fails):
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duck = duck or self.mission_ducks_on_round[rnd].rand()
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return duck
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else:
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if fails > n_spies:
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return None
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return True
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "mission",
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"team": team,
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"fails": fails,
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"round": r,
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"must fail": must_fail,
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"print_order": ["team",
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"fails",
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"must fail",
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"round"]})
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self.tid += 1
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def do_vote(self, team, votes, fail_req, r):
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transaction = []
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rnd = r - 1
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def obs(deal):
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n_actually_good_people = sum(
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[int(self.player_is_good(deal, x)) for x in team])
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n_spies = len(team) - n_actually_good_people
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could_happen = True
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for player, vote in enumerate(votes):
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role = self.player_role(deal, player)
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if role in special_votes:
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if special_votes[role](self, player, team,
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votes, fail_req, rnd, deal):
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continue
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else:
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return False
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elif player in team:
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continue
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elif self.player_is_good(deal, player):
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if n_spies > fail_req - 1:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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else:
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if vote == 0:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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else:
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if n_spies < fail_req:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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else:
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if vote == 0:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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return could_happen
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append({"type": "vote",
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"team": team,
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"votes": votes,
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"round": r,
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"fails required": fail_req,
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"print_order": ["team", "votes", "round"]})
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self.tid += 1
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def load_save(self, input_list):
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for statement in input_list:
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type = statement["type"]
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if type == "vote":
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self.do_vote(statement["team"],
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statement["votes"],
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statement["fails required"],
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statement["round"])
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elif type == "mission":
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self.do_mission(statement["team"],
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statement["fails"],
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statement["must fail"],
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statement["round"])
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elif type == "lady":
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self.player_sees_player_and_claims(statement["p1"],
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statement["p2"],
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statement["is good"])
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elif type == "known_side":
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self.add_known_alliance(statement["player"],
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statement["is good"])
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elif type == "known_role":
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self.add_known_role(statement["player"],
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statement["role"])
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def eval(self, length=10, quick=False):
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random.seed()
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if quick:
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deck = self.quick_permutations[:]
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else:
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deck = self.all_permutations[:]
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new_deck = []
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trace = {}
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progress = progressbar.ProgressBar(
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widgets=["Simulating games: ",
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progressbar.Bar(marker="*"),
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" ", progressbar.ETA()])
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for i in progress(range(length)):
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for deal in deck:
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f_list = []
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for obs in self.observations:
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for tid in obs:
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f_list.append(tid)
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is_bad = False
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dont_copy = False
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for f in f_list:
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out = f(deal)
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if out is None:
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is_bad = True
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dont_copy = True
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break
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if out is True:
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continue
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if out is False:
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is_bad = True
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continue
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if not is_bad:
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if deal not in trace:
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trace[deal] = 0
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trace[deal] += 1
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if not dont_copy:
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new_deck.append(deal)
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deck = new_deck
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new_deck = []
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self.trace = trace
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def report(self):
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return self.get_player_data()
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def get_player_data(self):
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out = []
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for i in range(self.n_players):
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out.append({})
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out[i]["role"] = dd(float)
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out[i]["side"] = dd(float)
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size = sum(self.trace.values()) * 1.0
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for deal, score in self.trace.items():
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for i, card in enumerate(deal):
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role, side = card
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out[i]["role"][role] += (score * 1.0) / size
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out[i]["side"][side] += (score * 1.0) / size
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for i in range(self.n_players):
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out[i]["role"] = dict(out[i]["role"])
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out[i]["side"] = dict(out[i]["side"])
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return out
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def _aggregate(self, l, i):
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out = dd(float)
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size = len(l) * 1.0
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for deal in l:
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out[deal[i]] += 1 / size
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return dict(out)
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def __str__(self):
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return "%d Player Game (%d constraints)" % (self.n_players,
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len(self.seen))
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def disbelieve(self, i):
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self.observations = self.observations[:i] + self.observations[i + 1:]
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self.seen = self.seen[:i] + self.seen[i + 1:]
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self.trace = {}
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def print_report(self):
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pp = pprint.PrettyPrinter(indent=4)
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pp.pprint(self.report())
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def repl_report(report, namemap, ngood):
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sort_order = sorted(
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[(report[i]["side"].get(True, 0.0), i)
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for i in range(len(report))],
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reverse=True)
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still_good = 0
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for goodness, i in sort_order:
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row = "%s: %2f%% Good %2f%% Evil" % (
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namemap.get(i, "") + " (%s)" % str(i),
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goodness * 100,
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(1.0 - goodness) * 100)
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if still_good < ngood:
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print(Fore.CYAN + Style.BRIGHT + row)
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else:
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print(Fore.RED + Style.BRIGHT + row)
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roles = sorted([(v, k) for k, v in report[i]["role"].iteritems()],
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reverse=True)
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row = " "
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has_roles = True
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for score, role in roles:
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if role == "":
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has_roles = False
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break
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row += "%2.1f%% %s " % (
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score * 100, role)
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if has_roles:
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print(row)
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still_good += 1
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def display_statement(statement, namemap):
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out = ""
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out += Fore.MAGENTA + Style.BRIGHT
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out += statement["type"].title()
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out += Style.RESET_ALL + " -- "
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for key in statement["print_order"]:
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out += Fore.YELLOW
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out += key.title() + ": "
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out += Style.RESET_ALL
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out += str(statement[key]).title() + " "
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return out
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def main():
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colorama.init(autoreset=True)
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print(Fore.GREEN + Style.BRIGHT + "Tim the Enchanter v1.0")
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game = None
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namemap = {}
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while True:
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try:
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command_str = raw_input("%s> " % game)
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command_list = command_str.strip().split(" ")
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command = command_list[0]
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if command == "quit" or command == "q" or command == "exit":
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sys.exit(0)
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if game is None:
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if command == "newgame":
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nplayers = raw_input("How many players? ")
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game = DeceptionGame(AvalonGame(int(nplayers)))
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namemap = {}
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elif command == "load":
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if len(command_list) < 2:
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print(Fore.RED + "Need an input file")
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continue
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inpath = os.path.expanduser(command_list[1])
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with open(inpath, "r") as savefile:
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observations = json.load(savefile)
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metadata = observations[0]
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data = observations[1:]
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game = DeceptionGame(
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AvalonGame(int(metadata["game_size"])))
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namemap = metadata["player_names"]
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game.load_save(data)
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else:
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print(Fore.RED + "Need to create a game")
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continue
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elif command == "ls":
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for i, statement in enumerate(game.seen):
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print "%d: %s" % (i, display_statement(statement, namemap))
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continue
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elif command == "vote":
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input = raw_input("Team? ").strip()
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team = [int(x) for x in input]
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votes = [int(x) for x in raw_input("Votes? ").strip()]
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round = int(raw_input("Round? ").strip())
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fail_req = int(raw_input("# Fails Required? ").strip())
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game.do_vote(team, votes, fail_req, round)
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game.trace = {}
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continue
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elif command == "mission":
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team = [int(x) for x in raw_input("Team? ").strip()]
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fails = int(raw_input("# of Fails? ").strip())
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must = int(raw_input("Spys must fail? ").strip()) == 1
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round = int(raw_input("Round? ").strip())
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game.do_mission(team, fails, must, round)
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game.trace = {}
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continue
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elif command == "lady" or command == "lol":
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p1 = int(raw_input("ID For Lady? ").strip())
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p2 = int(raw_input("ID For Target? ").strip())
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claim = int(raw_input("Claim? ").strip()) == 1
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game.player_sees_player_and_claims(p1, p2, claim)
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game.trace = {}
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continue
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elif command == "side":
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p1 = int(raw_input("ID For Assertion? ").strip())
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claim = int(raw_input("Good? ").strip()) == 1
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game.add_known_alliance(p1, claim)
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game.trace = {}
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continue
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elif command == "eval":
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times = 200 / (game.n_players - 4) * 2
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if len(command_list) > 1:
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times = int(command_list[1])
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game.eval(times, quick=True)
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elif command == "fulleval":
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times = 200 / (game.n_players - 4) * 2
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if len(command_list) > 1:
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times = int(command_list[1])
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game.eval(times)
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elif command == "report":
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repl_report(game.report(), namemap, game.n_good)
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elif command == "save":
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if len(command_list) < 2:
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print(Fore.RED + "Need an output file")
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continue
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metadata = [{
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"game_size": game.n_players,
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"player_names": namemap
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}]
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outpath = os.path.expanduser(command_list[1])
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with open(outpath, "w") as savefile:
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json.dump(metadata + game.seen, savefile, indent=2)
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elif command == "name":
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if len(command_list) < 3:
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print(Fore.RED + "No args?")
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continue
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namemap[int(command_list[1])] = command_list[2]
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elif command == "disb" or command == "disbelieve":
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if len(command_list) < 2:
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print(Fore.RED + "No args?")
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continue
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game.disbelieve(int(command_list[1]))
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else:
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print(Fore.RED + "Unknown command: %s" % command)
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continue
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except Exception, e:
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print str(e)
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continue
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if __name__ == '__main__':
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main()
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