in progress

This commit is contained in:
Barak Michener 2014-01-06 18:06:35 -05:00
parent e5a1566378
commit e76f4b6566
2 changed files with 142 additions and 51 deletions

View file

@ -39,6 +39,13 @@ class BaseModel(object):
def player_role(self, player):
return self.game.player_role(self.deal, player)
def get_id_for_role(self, role):
roles = [x[0] for x in self.deal]
try:
return roles.index(role)
except Exception:
return -1
# Override these!
def player_sees_player_and_claims(self, p1, p2, claim, rnd):
return True
@ -59,14 +66,21 @@ class DefaultModel(BaseModel):
self.mission_ducks_on_round[0] = Bernoulli(0.5)
self.mission_ducks_on_round[1] = Bernoulli(0.5)
self.mission_ducks_on_round[2] = Bernoulli(0.5)
self.mission_ducks_on_round[3] = Bernoulli(0.0)
self.mission_ducks_on_round[4] = Bernoulli(0.0)
self.early_spy_duck = Bernoulli(0.3)
self.multiple_spy_one_duck = Bernoulli(0.15)
self.ignorance_on_round = [None] * 5
self.ignorance_on_round[0] = Bernoulli(0.9)
self.ignorance_on_round[1] = Bernoulli(0.7)
self.ignorance_on_round[2] = Bernoulli(0.5)
self.ignorance_on_round[3] = Bernoulli(0.3)
self.ignorance_on_round[4] = Bernoulli(0.3)
self.spy_vote_duck_on_round = [None] * 5
self.spy_vote_duck_on_round[0] = Bernoulli(0.9)
self.spy_vote_duck_on_round[1] = Bernoulli(0.7)
self.spy_vote_duck_on_round[2] = Bernoulli(0.5)
self.spy_vote_duck_on_round[3] = Bernoulli(0.3)
self.spy_vote_duck_on_round[4] = Bernoulli(0.3)
self.multiple_spy_vote_duck = Bernoulli(0.75)
self.merlin_ignorance = Bernoulli(0.2)
def player_sees_player_and_claims(self, p1, p2, claim, rnd):
@ -85,29 +99,53 @@ class DefaultModel(BaseModel):
n_actually_good_people = sum(
[int(self.is_good(x, rnd)) for x in team])
n_spies = len(team) - n_actually_good_people
spy_names = [self.player_role(x) for x in team if self.is_good(x, rnd)]
if fails > n_spies:
return None
if n_spies == 0:
if fails != 0:
return None
else:
return True
else:
# There's at least one spy.
if fails == 0:
# They obviously did duck.
if must_fail:
return None
duck = False
for i in range(n_spies - fails):
duck = duck or self.mission_ducks_on_round[rnd].rand()
return duck
else:
if fails > n_spies:
if n_spies > 1:
return not self.multiple_spy_one_duck.rand()
if rnd >= 0 and rnd < 3:
return self.mission_ducks_on_round[rnd].rand()
elif rnd == 3:
# They always duck on 4
return True
elif rnd == 4:
# They never duck on 5
return None
elif fails == 1 and n_spies == 1:
# One fail, one spy.
spy = spy_names[0]
if rnd >= 0 and rnd < 3:
return self.mission_ducks_on_round[rnd].rand()
elif rnd == 3:
if spy == "Oberon":
return True
if spy == "GLance":
return True
return False
elif rnd == 4:
return True
elif fails < n_spies:
return self.multiple_spy_one_duck.rand()
elif fails > 1:
# collision!
return True
else:
return True
return True
def votes(self, team, votes, fail_req, rnd):
n_actually_good_people = sum(
[int(self.is_good(x, rnd)) for x in team])
n_spies = len(team) - n_actually_good_people
could_happen = True
for player, vote in enumerate(votes):
role = self.player_role(player)
if role in special_votes:
@ -116,35 +154,45 @@ class DefaultModel(BaseModel):
continue
else:
return False
elif player in team:
continue
elif self.is_good(player, rnd):
if n_spies > fail_req - 1:
if vote == 1:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if vote == 0:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if n_spies < fail_req:
if vote == 1:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if vote == 0:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
return could_happen
else:
if default_vote(self, player, team, votes,
fail_req, rnd):
continue
else:
return False
return True
def default_vote(game, player, team, votes, fail_req, rnd):
n_actually_good_people = sum(
[int(game.is_good(x, rnd)) for x in team])
n_spies = len(team) - n_actually_good_people
if player in team:
return True
if game.is_good(player, rnd):
if n_spies > fail_req - 1:
# Bad Team!
if votes[player] == 1:
return game.ignorance_on_round[rnd].rand()
else:
return True
else:
# Good Team!
if votes[player] == 0:
return game.ignorance_on_round[rnd].rand()
else:
return True
else:
if n_spies < fail_req:
if votes[player] == 1:
return not game.spy_vote_duck_on_round[rnd].rand()
else:
return game.spy_vote_duck_on_round[rnd].rand()
elif n_spies == fail_req:
return True
elif n_spies > fail_req:
return game.multiple_spy_vote_duck.rand()
return True
def merlin_vote(model, player_id, team, votes, fail_req, r):
@ -169,14 +217,18 @@ def merlin_vote(model, player_id, team, votes, fail_req, r):
elif n_spies == 1:
# He'll either duck or vote it down. Either is fine
return True
elif n_spies > 1 and fail_req == 1 and r > 2:
# Even a well-played Merlin would never allow two spies on.
# Unless there's more than one fail required. Then he might
# duck.
if votes[player_id] == 0:
return True
elif n_spies > 1 and fail_req == 1:
# Merlin wants spies to be butting heads.
if votes[player_id] == 1:
# Voted down an apparently good team. Ignore this.
return True
if votes[player_id] == 0:
if model.merlin_ignorance.rand():
return True
return False
elif n_spies > 1 and fail_req > 1:
# Ignore the vote here
return True
return True
@ -214,7 +266,37 @@ def mordred_vote(game, player_id, team, votes, fail_req, r):
return False
return True
def guen_vote(game, player_id, team, votes, fail_req, rnd):
glance = game.get_id_for_role("GLance")
elance = game.get_id_for_role("ELance")
if elance == -1 or glance == -1:
return default_vote(game, player_id, team, votes, fail_req, rnd)
if glance in team and elance in team:
if votes[player_id] == 1:
return False
else:
return True
else:
return default_vote(game, player_id, team, votes, fail_req, rnd)
def percy_vote(game, player_id, team, votes, fail_req, rnd):
morgana = game.get_id_for_role("Morgana")
merlin = game.get_id_for_role("Merlin")
if merlin == -1 or morgana == -1:
return default_vote(game, player_id, team, votes, fail_req, rnd)
if merlin in team and morgana in team:
if votes[player_id] == 1:
return False
else:
return True
else:
return default_vote(game, player_id, team, votes, fail_req, rnd)
special_votes = {
"Merlin": merlin_vote,
"Mordred": mordred_vote
"Mordred": mordred_vote,
"Guen": guen_vote,
"Percy": percy_vote
}

15
tim.py
View file

@ -215,6 +215,10 @@ class DeceptionGame(object):
progressbar.Bar(marker="*"),
" ", progressbar.ETA()])
for i in progress(range(length)):
#print len(deck)
falses = 0
trues = 0
nones = 0
for deal in deck:
f_list = []
for obs in self.observations:
@ -227,20 +231,25 @@ class DeceptionGame(object):
if out is None:
is_bad = True
dont_copy = True
nones += 1
break
if out is True:
trues += 1
continue
if out is False:
is_bad = True
continue
falses += 1
break
if not is_bad:
if deal not in trace:
trace[deal] = 0
trace[deal] = 1
trace[deal] += 1
if not dont_copy:
new_deck.append(deal)
deck = new_deck
#print falses,
#print trues,
#print nones
new_deck = []
self.trace = trace