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2 changed files with 142 additions and 51 deletions
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@ -39,6 +39,13 @@ class BaseModel(object):
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def player_role(self, player):
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return self.game.player_role(self.deal, player)
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def get_id_for_role(self, role):
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roles = [x[0] for x in self.deal]
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try:
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return roles.index(role)
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except Exception:
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return -1
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# Override these!
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def player_sees_player_and_claims(self, p1, p2, claim, rnd):
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return True
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@ -59,14 +66,21 @@ class DefaultModel(BaseModel):
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self.mission_ducks_on_round[0] = Bernoulli(0.5)
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self.mission_ducks_on_round[1] = Bernoulli(0.5)
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self.mission_ducks_on_round[2] = Bernoulli(0.5)
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self.mission_ducks_on_round[3] = Bernoulli(0.0)
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self.mission_ducks_on_round[4] = Bernoulli(0.0)
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self.early_spy_duck = Bernoulli(0.3)
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self.multiple_spy_one_duck = Bernoulli(0.15)
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self.ignorance_on_round = [None] * 5
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self.ignorance_on_round[0] = Bernoulli(0.9)
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self.ignorance_on_round[1] = Bernoulli(0.7)
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self.ignorance_on_round[2] = Bernoulli(0.5)
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self.ignorance_on_round[3] = Bernoulli(0.3)
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self.ignorance_on_round[4] = Bernoulli(0.3)
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self.spy_vote_duck_on_round = [None] * 5
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self.spy_vote_duck_on_round[0] = Bernoulli(0.9)
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self.spy_vote_duck_on_round[1] = Bernoulli(0.7)
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self.spy_vote_duck_on_round[2] = Bernoulli(0.5)
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self.spy_vote_duck_on_round[3] = Bernoulli(0.3)
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self.spy_vote_duck_on_round[4] = Bernoulli(0.3)
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self.multiple_spy_vote_duck = Bernoulli(0.75)
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self.merlin_ignorance = Bernoulli(0.2)
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def player_sees_player_and_claims(self, p1, p2, claim, rnd):
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@ -85,29 +99,53 @@ class DefaultModel(BaseModel):
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n_actually_good_people = sum(
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[int(self.is_good(x, rnd)) for x in team])
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n_spies = len(team) - n_actually_good_people
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spy_names = [self.player_role(x) for x in team if self.is_good(x, rnd)]
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if fails > n_spies:
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return None
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if n_spies == 0:
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if fails != 0:
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return None
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else:
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return True
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else:
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# There's at least one spy.
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if fails == 0:
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# They obviously did duck.
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if must_fail:
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return None
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duck = False
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for i in range(n_spies - fails):
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duck = duck or self.mission_ducks_on_round[rnd].rand()
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return duck
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else:
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if fails > n_spies:
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if n_spies > 1:
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return not self.multiple_spy_one_duck.rand()
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if rnd >= 0 and rnd < 3:
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return self.mission_ducks_on_round[rnd].rand()
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elif rnd == 3:
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# They always duck on 4
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return True
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elif rnd == 4:
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# They never duck on 5
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return None
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elif fails == 1 and n_spies == 1:
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# One fail, one spy.
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spy = spy_names[0]
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if rnd >= 0 and rnd < 3:
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return self.mission_ducks_on_round[rnd].rand()
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elif rnd == 3:
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if spy == "Oberon":
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return True
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if spy == "GLance":
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return True
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return False
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elif rnd == 4:
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return True
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elif fails < n_spies:
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return self.multiple_spy_one_duck.rand()
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elif fails > 1:
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# collision!
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return True
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else:
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return True
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return True
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def votes(self, team, votes, fail_req, rnd):
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n_actually_good_people = sum(
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[int(self.is_good(x, rnd)) for x in team])
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n_spies = len(team) - n_actually_good_people
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could_happen = True
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for player, vote in enumerate(votes):
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role = self.player_role(player)
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if role in special_votes:
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@ -116,35 +154,45 @@ class DefaultModel(BaseModel):
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continue
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else:
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return False
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elif player in team:
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else:
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if default_vote(self, player, team, votes,
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fail_req, rnd):
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continue
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elif self.is_good(player, rnd):
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else:
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return False
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return True
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def default_vote(game, player, team, votes, fail_req, rnd):
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n_actually_good_people = sum(
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[int(game.is_good(x, rnd)) for x in team])
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n_spies = len(team) - n_actually_good_people
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if player in team:
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return True
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if game.is_good(player, rnd):
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if n_spies > fail_req - 1:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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# Bad Team!
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if votes[player] == 1:
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return game.ignorance_on_round[rnd].rand()
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else:
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return False
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return True
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else:
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if vote == 0:
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if self.ignorance_on_round[rnd].rand():
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continue
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# Good Team!
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if votes[player] == 0:
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return game.ignorance_on_round[rnd].rand()
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else:
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return False
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return True
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else:
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if n_spies < fail_req:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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if votes[player] == 1:
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return not game.spy_vote_duck_on_round[rnd].rand()
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else:
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return False
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else:
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if vote == 0:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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return could_happen
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return game.spy_vote_duck_on_round[rnd].rand()
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elif n_spies == fail_req:
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return True
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elif n_spies > fail_req:
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return game.multiple_spy_vote_duck.rand()
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return True
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def merlin_vote(model, player_id, team, votes, fail_req, r):
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@ -169,14 +217,18 @@ def merlin_vote(model, player_id, team, votes, fail_req, r):
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elif n_spies == 1:
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# He'll either duck or vote it down. Either is fine
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return True
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elif n_spies > 1 and fail_req == 1 and r > 2:
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# Even a well-played Merlin would never allow two spies on.
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# Unless there's more than one fail required. Then he might
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# duck.
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if votes[player_id] == 0:
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return True
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elif n_spies > 1 and fail_req == 1:
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# Merlin wants spies to be butting heads.
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if votes[player_id] == 1:
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# Voted down an apparently good team. Ignore this.
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return True
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if votes[player_id] == 0:
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if model.merlin_ignorance.rand():
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return True
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return False
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elif n_spies > 1 and fail_req > 1:
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# Ignore the vote here
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return True
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return True
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@ -214,7 +266,37 @@ def mordred_vote(game, player_id, team, votes, fail_req, r):
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return False
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return True
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def guen_vote(game, player_id, team, votes, fail_req, rnd):
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glance = game.get_id_for_role("GLance")
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elance = game.get_id_for_role("ELance")
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if elance == -1 or glance == -1:
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return default_vote(game, player_id, team, votes, fail_req, rnd)
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if glance in team and elance in team:
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if votes[player_id] == 1:
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return False
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else:
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return True
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else:
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return default_vote(game, player_id, team, votes, fail_req, rnd)
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def percy_vote(game, player_id, team, votes, fail_req, rnd):
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morgana = game.get_id_for_role("Morgana")
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merlin = game.get_id_for_role("Merlin")
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if merlin == -1 or morgana == -1:
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return default_vote(game, player_id, team, votes, fail_req, rnd)
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if merlin in team and morgana in team:
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if votes[player_id] == 1:
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return False
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else:
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return True
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else:
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return default_vote(game, player_id, team, votes, fail_req, rnd)
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special_votes = {
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"Merlin": merlin_vote,
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"Mordred": mordred_vote
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"Mordred": mordred_vote,
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"Guen": guen_vote,
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"Percy": percy_vote
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}
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15
tim.py
15
tim.py
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@ -215,6 +215,10 @@ class DeceptionGame(object):
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progressbar.Bar(marker="*"),
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" ", progressbar.ETA()])
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for i in progress(range(length)):
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#print len(deck)
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falses = 0
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trues = 0
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nones = 0
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for deal in deck:
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f_list = []
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for obs in self.observations:
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@ -227,20 +231,25 @@ class DeceptionGame(object):
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if out is None:
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is_bad = True
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dont_copy = True
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nones += 1
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break
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if out is True:
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trues += 1
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continue
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if out is False:
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is_bad = True
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continue
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falses += 1
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break
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if not is_bad:
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if deal not in trace:
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trace[deal] = 0
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trace[deal] = 1
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trace[deal] += 1
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if not dont_copy:
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new_deck.append(deal)
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deck = new_deck
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#print falses,
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#print trues,
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#print nones
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new_deck = []
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self.trace = trace
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