save/load and initial merlin detection
This commit is contained in:
parent
32c040f2c2
commit
da4cfc8213
3 changed files with 543 additions and 33 deletions
297
games/field1.gm
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297
games/field1.gm
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@ -0,0 +1,297 @@
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[
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{
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"player_names": {},
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"game_size": 7
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},
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{
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"votes": [
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1,
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0,
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0,
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0,
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0,
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0,
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0
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"type": "vote",
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"fails required": 1,
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"round": 1,
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"team": [
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1,
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2
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]
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},
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{
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"votes": [
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1,
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0,
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0,
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1,
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0,
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1,
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1
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"type": "vote",
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"fails required": 1,
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"round": 1,
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"team": [
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3,
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6
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]
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},
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{
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"fails": 0,
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"type": "mission",
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"print_order": [
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"team",
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"fails",
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"must fail",
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"round"
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],
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"team": [
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3,
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6
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],
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"must fail": false,
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"round": 1
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},
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{
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"votes": [
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1,
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1,
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0,
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1,
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1,
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0,
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1
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"type": "vote",
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"fails required": 1,
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"round": 2,
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"team": [
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3,
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4,
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6
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]
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},
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{
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"fails": 0,
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"type": "mission",
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"print_order": [
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"team",
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"fails",
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"must fail",
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"round"
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],
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"team": [
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3,
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4,
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6
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],
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"must fail": false,
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"round": 2
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},
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{
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"p2": 6,
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"is good": false,
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"p1": 1,
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"type": "lady",
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"print_order": [
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"p1",
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"p2",
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"is good"
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]
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},
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{
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"votes": [
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0,
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0,
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0,
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1,
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1,
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1,
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0
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"type": "vote",
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"fails required": 1,
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"round": 3,
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"team": [
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3,
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4,
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5
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]
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},
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{
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"votes": [
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0,
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0,
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0,
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0,
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0,
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0,
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1
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"type": "vote",
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"fails required": 1,
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"round": 3,
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"team": [
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2,
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5,
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6
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]
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},
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{
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"votes": [
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1,
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1,
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1,
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0,
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1,
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0,
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0
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"type": "vote",
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"fails required": 1,
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"round": 3,
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"team": [
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0,
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3,
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4
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]
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},
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{
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"fails": 1,
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"type": "mission",
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"print_order": [
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"team",
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"fails",
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"must fail",
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"round"
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],
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"team": [
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0,
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3,
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4
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],
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"must fail": true,
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"round": 3
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},
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{
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"p2": 3,
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"is good": true,
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"p1": 6,
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"type": "lady",
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"print_order": [
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"p1",
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"p2",
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"is good"
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]
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},
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{
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"votes": [
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1,
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1,
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0,
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0,
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0,
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0,
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0
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"type": "vote",
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"fails required": 2,
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"round": 4,
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"team": [
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0,
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1,
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2,
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3
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]
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},
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{
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"votes": [
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1,
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0,
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1,
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1,
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0,
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0,
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1
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"type": "vote",
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"fails required": 2,
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"round": 4,
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"team": [
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2,
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3,
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4,
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5
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]
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},
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{
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"fails": 1,
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"type": "mission",
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"print_order": [
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"team",
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"fails",
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"must fail",
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"round"
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],
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"team": [
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2,
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3,
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4,
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5
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],
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"must fail": true,
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"round": 4
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},
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{
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"is good": true,
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"player": 6,
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"print_order": [
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"player",
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"is good"
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],
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"type": "known_side"
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}
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]
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157
games/test.gm
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157
games/test.gm
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@ -0,0 +1,157 @@
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[
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{
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"player_names": {},
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"game_size": 5
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},
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{
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"fails required": 1,
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"votes": [
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0,
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1,
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1,
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0,
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1
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"team": [
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1,
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2
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],
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"type": "vote",
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"round": 1
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},
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{
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"fails": 0,
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"type": "mission",
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"print_order": [
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"team",
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"fails",
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"must fail",
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"round"
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],
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"team": [
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1,
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2
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],
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"must fail": false,
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"round": 1
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},
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{
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"fails required": 1,
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"votes": [
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1,
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1,
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1,
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0,
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1
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"team": [
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0,
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1,
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2
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],
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"type": "vote",
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"round": 2
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},
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{
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"fails": 1,
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"type": "mission",
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"print_order": [
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"team",
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"fails",
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"must fail",
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"round"
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],
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"team": [
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0,
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1,
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2
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],
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"must fail": false,
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"round": 2
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},
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{
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"fails required": 1,
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"votes": [
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0,
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0,
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1,
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1,
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1
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"team": [
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3,
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4
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],
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"type": "vote",
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"round": 3
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},
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{
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"fails": 0,
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"type": "mission",
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"print_order": [
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"team",
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"fails",
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"must fail",
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"round"
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],
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"team": [
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3,
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4
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],
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"must fail": false,
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"round": 3
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},
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{
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"fails required": 1,
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"votes": [
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0,
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0,
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1,
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1,
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1
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],
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"print_order": [
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"team",
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"votes",
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"round"
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],
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"team": [
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3,
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4
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],
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"type": "vote",
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"round": 4
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},
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{
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"fails": 1,
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"type": "mission",
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"print_order": [
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"team",
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"fails",
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"must fail",
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"round"
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],
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"team": [
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0,
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3,
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4
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],
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"must fail": false,
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"round": 4
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}
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]
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112
tim.py
112
tim.py
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@ -2,10 +2,12 @@ import itertools
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from collections import defaultdict as dd
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import pprint
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import progressbar
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import os
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import readline
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import random
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import sys
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import colorama
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import json
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from colorama import Fore, Style
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@ -61,7 +63,7 @@ class DeceptionGame(object):
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def player_is_good(self, deal, player):
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return deal[player][1]
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def player_is_role(self, deal, player):
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def player_role(self, deal, player):
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return deal[player][0]
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def add_known_alliance(self, player_id, is_good):
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@ -85,7 +87,7 @@ class DeceptionGame(object):
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transaction = []
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def obs(deal):
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if self.player_is_role(deal, player_id) == role_str:
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if self.player_role(deal, player_id) == role_str:
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return True
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else:
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return None
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@ -120,8 +122,6 @@ class DeceptionGame(object):
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return True
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transaction.append(obs)
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self.observations.append(transaction)
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self.seen.append(
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["Lady:", p1, "says", p2, "is", "Good" if claim else "Evil"])
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self.seen.append({"type": "lady",
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"p1": p1,
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"p2": p2,
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@ -170,7 +170,7 @@ class DeceptionGame(object):
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"round"]})
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self.tid += 1
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def do_vote(self, team, votes, r):
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def do_vote(self, team, votes, fail_req, r):
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transaction = []
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rnd = r - 1
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@ -183,7 +183,9 @@ class DeceptionGame(object):
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if player in team:
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continue
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elif self.player_is_good(deal, player):
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if n_spies > 0:
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if n_spies > fail_req - 1:
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if self.player_role(deal, player) == "Merlin":
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continue
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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@ -196,7 +198,7 @@ class DeceptionGame(object):
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else:
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return False
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else:
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if n_spies == 0:
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if n_spies < fail_req:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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@ -216,12 +218,40 @@ class DeceptionGame(object):
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"team": team,
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"votes": votes,
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"round": r,
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"fails required": fail_req,
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"print_order": ["team", "votes", "round"]})
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self.tid += 1
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def eval(self, length=10):
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def load_save(self, input_list):
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for statement in input_list:
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type = statement["type"]
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if type == "vote":
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self.do_vote(statement["team"],
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statement["votes"],
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statement["fails required"],
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statement["round"])
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elif type == "mission":
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self.do_mission(statement["team"],
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statement["fails"],
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statement["must fail"],
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statement["round"])
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elif type == "lady":
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self.player_sees_player_and_claims(statement["p1"],
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statement["p2"],
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statement["is good"])
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elif type == "known_side":
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self.add_known_alliance(statement["player"],
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statement["is good"])
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elif type == "known_role":
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self.add_known_role(statement["player"],
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statement["role"])
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def eval(self, length=10, with_merlin=False):
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random.seed()
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if not with_merlin:
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deck = self.all_permutations[:]
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else:
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deck = list(itertools.permutations(AvalonGame(self.n_players)))
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new_deck = []
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trace = []
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progress = progressbar.ProgressBar(
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@ -321,6 +351,14 @@ def repl_report(report, namemap, ngood):
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print(Fore.CYAN + Style.BRIGHT + row)
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else:
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print(Fore.RED + Style.BRIGHT + row)
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roles = sorted([(v, k) for k, v in report[i]["role"].iteritems()],
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reverse=True)
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row = " "
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for score, role in roles:
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row += "%2.1f%% %s " % (
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score * 100, role)
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print(row)
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still_good += 1
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@ -339,7 +377,7 @@ def display_statement(statement, namemap):
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def main():
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colorama.init(autoreset=True)
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print(Fore.GREEN + Style.BRIGHT + "Welcome to Tim the Enchanter v1.0")
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print(Fore.GREEN + Style.BRIGHT + "Tim the Enchanter v1.0")
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game = None
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namemap = {}
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@ -351,26 +389,27 @@ def main():
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command = command_list[0]
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if command == "quit" or command == "q" or command == "exit":
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sys.exit(0)
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if (command != "newgame" and command != "testgame") \
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and game is None:
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print(Fore.RED + "Need to create a game")
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continue
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elif command == "newgame":
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if game is None:
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if command == "newgame":
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nplayers = raw_input("How many players? ")
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game = DeceptionGame(ResistanceGame(int(nplayers)))
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namemap = {}
|
||||
elif command == "load":
|
||||
if len(command_list) < 2:
|
||||
print(Fore.RED + "Need an input file")
|
||||
continue
|
||||
elif command == "testgame":
|
||||
game = DeceptionGame(ResistanceGame(5))
|
||||
game.do_vote([1, 2], [0, 1, 1, 0, 1], 1)
|
||||
game.do_mission([1, 2], 0, False, 1)
|
||||
game.do_vote([0, 1, 2], [1, 1, 1, 0, 1], 2)
|
||||
game.do_mission([0, 1, 2], 1, False, 2)
|
||||
game.do_vote([3, 4], [0, 0, 1, 1, 1], 3)
|
||||
game.do_mission([3, 4], 0, False, 3)
|
||||
game.do_vote([3, 4], [0, 0, 1, 1, 1], 4)
|
||||
game.do_mission([0, 3, 4], 1, False, 4)
|
||||
namemap = {}
|
||||
inpath = os.path.expanduser(command_list[1])
|
||||
with open(inpath, "r") as savefile:
|
||||
observations = json.load(savefile)
|
||||
metadata = observations[0]
|
||||
data = observations[1:]
|
||||
|
||||
game = DeceptionGame(
|
||||
ResistanceGame(int(metadata["game_size"])))
|
||||
namemap = metadata["player_names"]
|
||||
game.load_save(data)
|
||||
else:
|
||||
print(Fore.RED + "Need to create a game")
|
||||
continue
|
||||
elif command == "ls":
|
||||
for i, statement in enumerate(game.seen):
|
||||
|
|
@ -381,7 +420,8 @@ def main():
|
|||
team = [int(x) for x in input]
|
||||
votes = [int(x) for x in raw_input("Votes? ").strip()]
|
||||
round = int(raw_input("Round? ").strip())
|
||||
game.do_vote(team, votes, round)
|
||||
fail_req = int(raw_input("# Fails Required? ").strip())
|
||||
game.do_vote(team, votes, fail_req, round)
|
||||
game.trace = []
|
||||
continue
|
||||
|
||||
|
|
@ -414,8 +454,24 @@ def main():
|
|||
if len(command_list) > 1:
|
||||
times = int(command_list[1])
|
||||
game.eval(times)
|
||||
elif command == "merlineval":
|
||||
times = 200 / (game.n_players - 4) * 2
|
||||
if len(command_list) > 1:
|
||||
times = int(command_list[1])
|
||||
game.eval(times, with_merlin=True)
|
||||
elif command == "report":
|
||||
repl_report(game.report(), namemap, game.n_good)
|
||||
elif command == "save":
|
||||
if len(command_list) < 2:
|
||||
print(Fore.RED + "Need an output file")
|
||||
continue
|
||||
metadata = [{
|
||||
"game_size": game.n_players,
|
||||
"player_names": namemap
|
||||
}]
|
||||
outpath = os.path.expanduser(command_list[1])
|
||||
with open(outpath, "w") as savefile:
|
||||
json.dump(metadata + game.seen, savefile, indent=2)
|
||||
elif command == "name":
|
||||
if len(command_list) < 3:
|
||||
print(Fore.RED + "No args?")
|
||||
|
|
@ -429,8 +485,8 @@ def main():
|
|||
else:
|
||||
print(Fore.RED + "Unknown command: %s" % command)
|
||||
continue
|
||||
except Exception:
|
||||
print "\n"
|
||||
except Exception, e:
|
||||
print str(e)
|
||||
continue
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue