From b9a14bc506d6404b5274608c0ec767fecb36c816 Mon Sep 17 00:00:00 2001 From: Barak Michener Date: Mon, 29 Jul 2013 16:17:57 -0400 Subject: [PATCH] newtim --- newtim.py | 247 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 247 insertions(+) create mode 100644 newtim.py diff --git a/newtim.py b/newtim.py new file mode 100644 index 0000000..cfbbbee --- /dev/null +++ b/newtim.py @@ -0,0 +1,247 @@ +import pymc as mc +import functools +import itertools +from collections import defaultdict as dd +import pprint +import progressbar + + +def ResistanceGame(n_players): + full_set = [("G1", True), ("G2", True), ("G3", True), ("E1", False), ("E2", False), + ("G4", True), ("E3", False), ("G5", True), ("G6", True), ("E4", False)] + return full_set[:n_players] + + +class DeceptionGame(object): + def __init__(self, player_array): + self.player_array = player_array + self.all_permutations = list(itertools.permutations(player_array)) + self.n_players = len(player_array) + self.trace = None + self.observations = [] + self.tid = 0 + self.lady_will_duck = mc.Bernoulli("lady_will_duck", 0.5) + self.mission_ducks_on_round = [None] * 5 + self.mission_ducks_on_round[0] = mc.Bernoulli("missionduck_on_0", 0.5) + self.mission_ducks_on_round[1] = mc.Bernoulli("missionduck_on_1", 0.5) + self.mission_ducks_on_round[2] = mc.Bernoulli("missionduck_on_2", 0.5) + self.mission_ducks_on_round[3] = mc.Bernoulli("missionduck_on_3", 0.0) + self.mission_ducks_on_round[4] = mc.Bernoulli("missionduck_on_4", 0.0) + self.ignorance_on_round = [None] * 5 + self.ignorance_on_round[0] = mc.Bernoulli("ignorance_on_0", 0.9) + self.ignorance_on_round[1] = mc.Bernoulli("ignorance_on_1", 0.7) + self.ignorance_on_round[2] = mc.Bernoulli("ignorance_on_2", 0.5) + self.ignorance_on_round[3] = mc.Bernoulli("ignorance_on_3", 0.3) + self.ignorance_on_round[4] = mc.Bernoulli("ignorance_on_4", 0.3) + + def player_is_good(self, deal, player): + return deal[player][1] + + def player_is_role(self, deal, player): + return deal[player][0] + + def add_known_alliance(self, player_id, is_good): + transaction = [] + def obs(deal): + if self.player_is_good(deal, player_id) == is_good: + return True + else: + return None + transaction.append(obs) + self.observations.append(transaction) + self.tid += 1 + + def add_known_role(self, player_id, role_str): + transaction = [] + def obs(deal): + if self.player_is_role(deal, player_id) == role_str: + return True + else: + return None + transaction.append(obs) + self.observations.append(transaction) + self.tid += 1 + + def player_sees_player_and_claims(self, p1, p2, claim): + transaction = [] + def obs(deal): + if self.player_is_good(deal, p1): + if self.player_is_good(deal, p2) == claim: + return True + else: + return None + else: + if self.lady_will_duck.rand(): + if self.player_is_good(deal, p2) == claim: + return True + else: + return False + else: + if self.player_is_good(deal, p2) == claim: + return False + else: + return True + transaction.append(obs) + self.observations.append(transaction) + self.tid += 1 + + def do_mission(self, team, fails, must_fail, r): + transaction = [] + rnd = r - 1 + def obs(deal): + n_actually_good_people = sum([int(self.player_is_good(deal, x)) for x in team]) + n_spies = len(team) - n_actually_good_people + if n_spies == 0: + if fails != 0: + return None + else: + return True + else: + if fails == 0: + if must_fail: + return None + duck = False + for i in range(n_spies - fails): + duck = duck or self.mission_ducks_on_round[rnd].rand() + return duck + else: + if fails > n_spies: + return None + return True + + transaction.append(obs) + self.observations.append(transaction) + self.tid += 1 + + def do_vote(self, team, votes, r): + transaction = [] + rnd = r - 1 + def obs(deal): + n_actually_good_people = sum([int(self.player_is_good(deal, x)) for x in team]) + n_spies = len(team) - n_actually_good_people + could_happen = True + for player, vote in enumerate(votes): + if self.player_is_good(deal, player): + if player in team: + continue + elif n_spies > 0: + if vote == 1: + if self.ignorance_on_round[rnd].rand(): + continue + else: + return False + else: + if vote == 0: + if self.ignorance_on_round[rnd].rand(): + continue + else: + return False + else: + if player in team: + continue + elif n_spies == 0: + if vote == 1: + if self.ignorance_on_round[rnd].rand(): + continue + else: + return False + else: + if vote == 0: + if self.ignorance_on_round[rnd].rand(): + continue + else: + return False + return could_happen + + transaction.append(obs) + self.observations.append(transaction) + self.tid += 1 + + + def eval(self, length=100): + deck = self.all_permutations[:] + new_deck = [] + trace = [] + progress = progressbar.ProgressBar() + for i in progress(range(length)): + for deal in deck: + f_list = [] + for obs in self.observations: + for tid in obs: + f_list.append(tid) + is_bad = False + dont_copy = False + for f in f_list: + out = f(deal) + if out is None: + is_bad = True + dont_copy = True + break + if out is True: + continue + if out is False: + is_bad = True + continue + + if not is_bad: + trace.append(deal) + if not dont_copy: + new_deck.append(deal) + deck = new_deck + new_deck = [] + + self.trace = trace + + def report(self): + if self.trace is None: + self.eval() + out = [] + for i in range(self.n_players): + out.append(self.get_player_data(i)) + return out + + def get_player_data(self, i): + out = {} + out["role"] = dd(float) + out["side"] = dd(float) + + cards = self._aggregate(self.trace, i) + for k, v in cards.iteritems(): + role, side = k + out["role"][role] += v + out["side"][side] += v + out["role"] = dict(out["role"]) + out["side"] = dict(out["side"]) + return out + + def _aggregate(self, l, i): + out = dd(float) + size = len(l) * 1.0 + for deal in l: + out[deal[i]] += 1 / size + return dict(out) + + + def print_report(self): + pp = pprint.PrettyPrinter(indent = 4) + pp.pprint(self.report()) + + +base_game = DeceptionGame(ResistanceGame(5)) +#base_game.add_known_role(0, "G1") +#base_game.add_known_alliance(1, False) +#base_game.player_sees_player_and_claims(0, 1, False) +base_game.do_vote([1,2], [0,1,1,0,1], 1) +base_game.do_mission([1,2], 0, False, 1) +base_game.do_vote([0, 1, 2], [1,1,1,0,1], 2) +base_game.do_mission([0, 1, 2], 1, False, 2) +base_game.do_vote([3, 4], [0,0,1,1,1], 3) +base_game.do_mission([3, 4], 0, False, 3) +#base_game.do_vote([3, 4], [0,0,1,1,1], 4) +#base_game.do_mission([0, 3, 4], 1, False, 4) +#base_game.do_vote([1, 3, 4], [0,1,1,0,1], 5) +#base_game.do_mission([1, 3, 4], 1, True, 5) +base_game.eval() + +base_game.print_report() +