more special roles
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2 changed files with 101 additions and 19 deletions
48
tim.py
48
tim.py
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@ -9,6 +9,7 @@ import sys
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import colorama
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import colorama
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import json
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import json
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from colorama import Fore, Style
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from colorama import Fore, Style
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from tim_special import special_votes
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def ResistanceGame(n_players):
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def ResistanceGame(n_players):
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@ -21,7 +22,7 @@ def ResistanceGame(n_players):
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def AvalonGame(n_players):
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def AvalonGame(n_players):
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full_set = [("Merlin", True), ("G", True), ("G", True),
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full_set = [("Merlin", True), ("G", True), ("G", True),
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("E", False), ("E", False), ("G", True),
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("E", False), ("E", False), ("G", True),
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("E", False), ("G", True), ("G", True), ("E", False)]
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("Mordred", False), ("G", True), ("G", True), ("E", False)]
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return full_set[:n_players]
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return full_set[:n_players]
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@ -40,6 +41,8 @@ class DeceptionGame(object):
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def __init__(self, player_array):
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def __init__(self, player_array):
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self.player_array = player_array
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self.player_array = player_array
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self.all_permutations = list(set(itertools.permutations(player_array)))
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self.all_permutations = list(set(itertools.permutations(player_array)))
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self.quick_permutations = list(set(itertools.permutations(
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[("", p[1]) for p in player_array])))
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self.n_players = len(player_array)
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self.n_players = len(player_array)
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self.n_good = len([x for x in player_array if x[1] is True])
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self.n_good = len([x for x in player_array if x[1] is True])
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self.trace = None
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self.trace = None
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@ -59,6 +62,7 @@ class DeceptionGame(object):
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self.ignorance_on_round[2] = Bernoulli(0.5)
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self.ignorance_on_round[2] = Bernoulli(0.5)
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self.ignorance_on_round[3] = Bernoulli(0.3)
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self.ignorance_on_round[3] = Bernoulli(0.3)
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self.ignorance_on_round[4] = Bernoulli(0.3)
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self.ignorance_on_round[4] = Bernoulli(0.3)
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self.merlin_ignorance = Bernoulli(0.2)
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def player_is_good(self, deal, player):
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def player_is_good(self, deal, player):
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return deal[player][1]
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return deal[player][1]
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@ -180,12 +184,17 @@ class DeceptionGame(object):
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n_spies = len(team) - n_actually_good_people
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n_spies = len(team) - n_actually_good_people
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could_happen = True
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could_happen = True
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for player, vote in enumerate(votes):
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for player, vote in enumerate(votes):
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if player in team:
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role = self.player_role(deal, player)
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if role in special_votes:
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if special_votes[role](self, player, team,
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votes, fail_req, rnd, deal):
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continue
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else:
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return False
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elif player in team:
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continue
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continue
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elif self.player_is_good(deal, player):
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elif self.player_is_good(deal, player):
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if n_spies > fail_req - 1:
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if n_spies > fail_req - 1:
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if self.player_role(deal, player) == "Merlin":
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continue
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if vote == 1:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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if self.ignorance_on_round[rnd].rand():
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continue
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continue
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@ -246,12 +255,12 @@ class DeceptionGame(object):
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self.add_known_role(statement["player"],
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self.add_known_role(statement["player"],
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statement["role"])
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statement["role"])
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def eval(self, length=10, with_merlin=False):
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def eval(self, length=10, quick=False):
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random.seed()
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random.seed()
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if not with_merlin:
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if quick:
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deck = self.all_permutations[:]
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deck = self.quick_permutations[:]
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else:
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else:
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deck = list(set(itertools.permutations(AvalonGame(self.n_players))))
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deck = self.all_permutations[:]
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new_deck = []
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new_deck = []
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trace = {}
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trace = {}
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progress = progressbar.ProgressBar(
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progress = progressbar.ProgressBar(
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@ -299,12 +308,8 @@ class DeceptionGame(object):
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out[i]["role"] = dd(float)
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out[i]["role"] = dd(float)
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out[i]["side"] = dd(float)
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out[i]["side"] = dd(float)
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progress = progressbar.ProgressBar(
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widgets=["Reticulating splines: ",
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progressbar.Bar(marker="*"),
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" ", progressbar.ETA()])
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size = sum(self.trace.values()) * 1.0
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size = sum(self.trace.values()) * 1.0
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for deal, score in progress(self.trace.items()):
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for deal, score in self.trace.items():
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for i, card in enumerate(deal):
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for i, card in enumerate(deal):
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role, side = card
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role, side = card
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out[i]["role"][role] += (score * 1.0) / size
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out[i]["role"][role] += (score * 1.0) / size
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@ -354,10 +359,15 @@ def repl_report(report, namemap, ngood):
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roles = sorted([(v, k) for k, v in report[i]["role"].iteritems()],
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roles = sorted([(v, k) for k, v in report[i]["role"].iteritems()],
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reverse=True)
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reverse=True)
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row = " "
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row = " "
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has_roles = True
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for score, role in roles:
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for score, role in roles:
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if role == "":
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has_roles = False
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break
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row += "%2.1f%% %s " % (
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row += "%2.1f%% %s " % (
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score * 100, role)
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score * 100, role)
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print(row)
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if has_roles:
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print(row)
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still_good += 1
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still_good += 1
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@ -392,7 +402,7 @@ def main():
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if game is None:
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if game is None:
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if command == "newgame":
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if command == "newgame":
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nplayers = raw_input("How many players? ")
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nplayers = raw_input("How many players? ")
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game = DeceptionGame(ResistanceGame(int(nplayers)))
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game = DeceptionGame(AvalonGame(int(nplayers)))
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namemap = {}
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namemap = {}
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elif command == "load":
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elif command == "load":
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if len(command_list) < 2:
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if len(command_list) < 2:
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@ -405,7 +415,7 @@ def main():
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data = observations[1:]
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data = observations[1:]
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game = DeceptionGame(
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game = DeceptionGame(
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ResistanceGame(int(metadata["game_size"])))
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AvalonGame(int(metadata["game_size"])))
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namemap = metadata["player_names"]
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namemap = metadata["player_names"]
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game.load_save(data)
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game.load_save(data)
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else:
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else:
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@ -453,12 +463,12 @@ def main():
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times = 200 / (game.n_players - 4) * 2
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times = 200 / (game.n_players - 4) * 2
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if len(command_list) > 1:
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if len(command_list) > 1:
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times = int(command_list[1])
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times = int(command_list[1])
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game.eval(times)
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game.eval(times, quick=True)
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elif command == "merlineval":
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elif command == "fulleval":
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times = 200 / (game.n_players - 4) * 2
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times = 200 / (game.n_players - 4) * 2
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if len(command_list) > 1:
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if len(command_list) > 1:
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times = int(command_list[1])
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times = int(command_list[1])
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game.eval(times, with_merlin=True)
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game.eval(times)
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elif command == "report":
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elif command == "report":
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repl_report(game.report(), namemap, game.n_good)
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repl_report(game.report(), namemap, game.n_good)
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elif command == "save":
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elif command == "save":
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72
tim_special.py
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72
tim_special.py
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@ -0,0 +1,72 @@
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def merlin_vote(game, player_id, team, votes, fail_req, r, deal):
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n_actually_good_people = sum(
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[int(game.player_is_good(deal, x)) for x in team])
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n_spies = len(team) - n_actually_good_people
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roles = [game.player_role(deal, x) for x in team]
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if "Mordred" in roles:
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n_spies = n_spies - 1
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if player_id in team:
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return True
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# At this point, this is the number of spies Merlin counts
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if n_spies == 0:
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if votes[player_id] == 0:
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# Voted down an apparently good team. Ignore this.
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return True
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if votes[player_id] == 1:
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if game.merlin_ignorance.rand():
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return False
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return True
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elif n_spies == 1:
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# He'll either duck or vote it down. Either is fine
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return True
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elif n_spies > 1 and fail_req == 1 and r > 2:
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# Even a well-played Merlin would never allow two spies on.
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# Unless there's more than one fail required. Then he might
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# duck.
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if votes[player_id] == 0:
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return True
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if votes[player_id] == 1:
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return False
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return True
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def mordred_vote(game, player_id, team, votes, fail_req, r, deal):
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n_actually_good_people = sum(
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[int(game.player_is_good(deal, x)) for x in team])
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n_spies = len(team) - n_actually_good_people
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roles = [game.player_role(deal, x) for x in team]
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if "Oberon" in roles:
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n_spies = n_spies - 1
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if player_id in team:
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return True
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# At this point, this is the number of spies Mordred knows.
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if n_spies == 0:
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# The chance that merlin doesn't know Mordred is 1 - Merlin's ignorance
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# Read this as "if Merlin is not ignorant of my role"
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if not game.merlin_ignorance.rand():
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if votes[player_id] == 1:
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return False
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else:
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return True
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# Merlin is ignorant...
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else:
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# Vote it up or down, doesn't matter, both could happen
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return True
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elif n_spies == 1:
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# He'll either duck or vote it down. Either is fine
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return True
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elif n_spies > 1:
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# Never vote up a team of more than one spy, unless fail_req is high
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if fail_req > 1:
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return True
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else:
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return False
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return True
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special_votes = {
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"Merlin": merlin_vote,
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"Mordred": mordred_vote
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}
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