more special roles

This commit is contained in:
Barak Michener 2013-07-30 22:39:42 -04:00
parent 8ff601fe0c
commit 9c10d723a8
2 changed files with 101 additions and 19 deletions

48
tim.py
View file

@ -9,6 +9,7 @@ import sys
import colorama
import json
from colorama import Fore, Style
from tim_special import special_votes
def ResistanceGame(n_players):
@ -21,7 +22,7 @@ def ResistanceGame(n_players):
def AvalonGame(n_players):
full_set = [("Merlin", True), ("G", True), ("G", True),
("E", False), ("E", False), ("G", True),
("E", False), ("G", True), ("G", True), ("E", False)]
("Mordred", False), ("G", True), ("G", True), ("E", False)]
return full_set[:n_players]
@ -40,6 +41,8 @@ class DeceptionGame(object):
def __init__(self, player_array):
self.player_array = player_array
self.all_permutations = list(set(itertools.permutations(player_array)))
self.quick_permutations = list(set(itertools.permutations(
[("", p[1]) for p in player_array])))
self.n_players = len(player_array)
self.n_good = len([x for x in player_array if x[1] is True])
self.trace = None
@ -59,6 +62,7 @@ class DeceptionGame(object):
self.ignorance_on_round[2] = Bernoulli(0.5)
self.ignorance_on_round[3] = Bernoulli(0.3)
self.ignorance_on_round[4] = Bernoulli(0.3)
self.merlin_ignorance = Bernoulli(0.2)
def player_is_good(self, deal, player):
return deal[player][1]
@ -180,12 +184,17 @@ class DeceptionGame(object):
n_spies = len(team) - n_actually_good_people
could_happen = True
for player, vote in enumerate(votes):
if player in team:
role = self.player_role(deal, player)
if role in special_votes:
if special_votes[role](self, player, team,
votes, fail_req, rnd, deal):
continue
else:
return False
elif player in team:
continue
elif self.player_is_good(deal, player):
if n_spies > fail_req - 1:
if self.player_role(deal, player) == "Merlin":
continue
if vote == 1:
if self.ignorance_on_round[rnd].rand():
continue
@ -246,12 +255,12 @@ class DeceptionGame(object):
self.add_known_role(statement["player"],
statement["role"])
def eval(self, length=10, with_merlin=False):
def eval(self, length=10, quick=False):
random.seed()
if not with_merlin:
deck = self.all_permutations[:]
if quick:
deck = self.quick_permutations[:]
else:
deck = list(set(itertools.permutations(AvalonGame(self.n_players))))
deck = self.all_permutations[:]
new_deck = []
trace = {}
progress = progressbar.ProgressBar(
@ -299,12 +308,8 @@ class DeceptionGame(object):
out[i]["role"] = dd(float)
out[i]["side"] = dd(float)
progress = progressbar.ProgressBar(
widgets=["Reticulating splines: ",
progressbar.Bar(marker="*"),
" ", progressbar.ETA()])
size = sum(self.trace.values()) * 1.0
for deal, score in progress(self.trace.items()):
for deal, score in self.trace.items():
for i, card in enumerate(deal):
role, side = card
out[i]["role"][role] += (score * 1.0) / size
@ -354,10 +359,15 @@ def repl_report(report, namemap, ngood):
roles = sorted([(v, k) for k, v in report[i]["role"].iteritems()],
reverse=True)
row = " "
has_roles = True
for score, role in roles:
if role == "":
has_roles = False
break
row += "%2.1f%% %s " % (
score * 100, role)
print(row)
if has_roles:
print(row)
still_good += 1
@ -392,7 +402,7 @@ def main():
if game is None:
if command == "newgame":
nplayers = raw_input("How many players? ")
game = DeceptionGame(ResistanceGame(int(nplayers)))
game = DeceptionGame(AvalonGame(int(nplayers)))
namemap = {}
elif command == "load":
if len(command_list) < 2:
@ -405,7 +415,7 @@ def main():
data = observations[1:]
game = DeceptionGame(
ResistanceGame(int(metadata["game_size"])))
AvalonGame(int(metadata["game_size"])))
namemap = metadata["player_names"]
game.load_save(data)
else:
@ -453,12 +463,12 @@ def main():
times = 200 / (game.n_players - 4) * 2
if len(command_list) > 1:
times = int(command_list[1])
game.eval(times)
elif command == "merlineval":
game.eval(times, quick=True)
elif command == "fulleval":
times = 200 / (game.n_players - 4) * 2
if len(command_list) > 1:
times = int(command_list[1])
game.eval(times, with_merlin=True)
game.eval(times)
elif command == "report":
repl_report(game.report(), namemap, game.n_good)
elif command == "save":

72
tim_special.py Normal file
View file

@ -0,0 +1,72 @@
def merlin_vote(game, player_id, team, votes, fail_req, r, deal):
n_actually_good_people = sum(
[int(game.player_is_good(deal, x)) for x in team])
n_spies = len(team) - n_actually_good_people
roles = [game.player_role(deal, x) for x in team]
if "Mordred" in roles:
n_spies = n_spies - 1
if player_id in team:
return True
# At this point, this is the number of spies Merlin counts
if n_spies == 0:
if votes[player_id] == 0:
# Voted down an apparently good team. Ignore this.
return True
if votes[player_id] == 1:
if game.merlin_ignorance.rand():
return False
return True
elif n_spies == 1:
# He'll either duck or vote it down. Either is fine
return True
elif n_spies > 1 and fail_req == 1 and r > 2:
# Even a well-played Merlin would never allow two spies on.
# Unless there's more than one fail required. Then he might
# duck.
if votes[player_id] == 0:
return True
if votes[player_id] == 1:
return False
return True
def mordred_vote(game, player_id, team, votes, fail_req, r, deal):
n_actually_good_people = sum(
[int(game.player_is_good(deal, x)) for x in team])
n_spies = len(team) - n_actually_good_people
roles = [game.player_role(deal, x) for x in team]
if "Oberon" in roles:
n_spies = n_spies - 1
if player_id in team:
return True
# At this point, this is the number of spies Mordred knows.
if n_spies == 0:
# The chance that merlin doesn't know Mordred is 1 - Merlin's ignorance
# Read this as "if Merlin is not ignorant of my role"
if not game.merlin_ignorance.rand():
if votes[player_id] == 1:
return False
else:
return True
# Merlin is ignorant...
else:
# Vote it up or down, doesn't matter, both could happen
return True
elif n_spies == 1:
# He'll either duck or vote it down. Either is fine
return True
elif n_spies > 1:
# Never vote up a team of more than one spy, unless fail_req is high
if fail_req > 1:
return True
else:
return False
return True
special_votes = {
"Merlin": merlin_vote,
"Mordred": mordred_vote
}