new model system
This commit is contained in:
parent
acbf01eec0
commit
4d8d76fb42
7 changed files with 234 additions and 185 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
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*.pyc
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@ -111,6 +111,7 @@
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"is good": false,
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"is good": false,
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"p1": 1,
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"p1": 1,
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"type": "lady",
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"type": "lady",
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"round": 1,
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"print_order": [
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"print_order": [
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"p1",
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"p1",
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"p2",
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"p2",
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@ -211,6 +212,7 @@
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"is good": true,
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"is good": true,
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"p1": 6,
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"p1": 6,
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"type": "lady",
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"type": "lady",
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"round": 2,
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"print_order": [
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"print_order": [
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"p1",
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"p1",
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"p2",
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"p2",
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0
models/__init__.py
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0
models/__init__.py
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184
models/default_model.py
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184
models/default_model.py
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@ -0,0 +1,184 @@
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from util import Bernoulli
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class DefaultModel(object):
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def __init__(self, game):
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self.game = game
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self.deal = []
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self.lady_will_duck = Bernoulli(0.7)
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self.mission_ducks_on_round = [None] * 5
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self.mission_ducks_on_round[0] = Bernoulli(0.5)
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self.mission_ducks_on_round[1] = Bernoulli(0.5)
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self.mission_ducks_on_round[2] = Bernoulli(0.5)
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self.mission_ducks_on_round[3] = Bernoulli(0.0)
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self.mission_ducks_on_round[4] = Bernoulli(0.0)
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self.ignorance_on_round = [None] * 5
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self.ignorance_on_round[0] = Bernoulli(0.9)
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self.ignorance_on_round[1] = Bernoulli(0.7)
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self.ignorance_on_round[2] = Bernoulli(0.5)
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self.ignorance_on_round[3] = Bernoulli(0.3)
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self.ignorance_on_round[4] = Bernoulli(0.3)
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self.merlin_ignorance = Bernoulli(0.2)
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def set_deal(self, deal):
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self.deal = deal
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def is_good(self, player, round):
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return self.game.player_is_good(self.deal, player, round)
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def is_role(self, player, role):
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return self.game.player_role(self.deal, player) == role
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def player_role(self, player):
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return self.game.player_role(self.deal, player)
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def player_sees_player_and_claims(self, p1, p2, claim, rnd):
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if self.is_good(p1, rnd) or self.is_role(p1, "Mordred"):
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if self.is_good(p2, rnd) == claim:
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return True
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else:
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return None
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else:
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if claim is True:
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return self.lady_will_duck.rand()
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if claim is False:
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return not self.lady_will_duck.rand()
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def mission(self, team, fails, must_fail, rnd):
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n_actually_good_people = sum(
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[int(self.is_good(x, rnd)) for x in team])
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n_spies = len(team) - n_actually_good_people
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if n_spies == 0:
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if fails != 0:
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return None
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else:
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return True
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else:
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if fails == 0:
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if must_fail:
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return None
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duck = False
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for i in range(n_spies - fails):
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duck = duck or self.mission_ducks_on_round[rnd].rand()
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return duck
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else:
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if fails > n_spies:
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return None
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return True
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def votes(self, team, votes, fail_req, rnd):
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n_actually_good_people = sum(
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[int(self.is_good(x, rnd)) for x in team])
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n_spies = len(team) - n_actually_good_people
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could_happen = True
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for player, vote in enumerate(votes):
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role = self.player_role(player)
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if role in special_votes:
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if special_votes[role](self, player, team,
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votes, fail_req, rnd):
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continue
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else:
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return False
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elif player in team:
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continue
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elif self.is_good(player, rnd):
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if n_spies > fail_req - 1:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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else:
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if vote == 0:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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else:
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if n_spies < fail_req:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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else:
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if vote == 0:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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return could_happen
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def merlin_vote(model, player_id, team, votes, fail_req, r):
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n_actually_good_people = sum(
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[int(model.is_good(x, r)) for x in team])
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n_spies = len(team) - n_actually_good_people
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roles = [model.player_role(x) for x in team]
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if "Mordred" in roles:
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n_spies = n_spies - 1
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if player_id in team:
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return True
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# At this point, this is the number of spies Merlin counts
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if n_spies == 0:
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if votes[player_id] == 0:
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# Voted down an apparently good team. Ignore this.
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return True
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if votes[player_id] == 1:
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if model.merlin_ignorance.rand():
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return False
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return True
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elif n_spies == 1:
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# He'll either duck or vote it down. Either is fine
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return True
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elif n_spies > 1 and fail_req == 1 and r > 2:
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# Even a well-played Merlin would never allow two spies on.
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# Unless there's more than one fail required. Then he might
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# duck.
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if votes[player_id] == 0:
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return True
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if votes[player_id] == 1:
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return False
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return True
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def mordred_vote(game, player_id, team, votes, fail_req, r):
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n_actually_good_people = sum(
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[int(game.is_good(x, r)) for x in team])
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n_spies = len(team) - n_actually_good_people
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roles = [game.player_role(x) for x in team]
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if "Oberon" in roles:
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n_spies = n_spies - 1
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if player_id in team:
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return True
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# At this point, this is the number of spies Mordred knows.
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if n_spies == 0:
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# The chance that merlin doesn't know Mordred is 1 - Merlin's ignorance
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# Read this as "if Merlin is not ignorant of my role"
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if not game.merlin_ignorance.rand():
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if votes[player_id] == 1:
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return False
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else:
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return True
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# Merlin is ignorant...
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else:
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# Vote it up or down, doesn't matter, both could happen
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return True
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elif n_spies == 1:
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# He'll either duck or vote it down. Either is fine
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return True
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elif n_spies > 1:
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# Never vote up a team of more than one spy, unless fail_req is high
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if fail_req > 1:
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return True
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else:
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return False
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return True
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special_votes = {
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"Merlin": merlin_vote,
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"Mordred": mordred_vote
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}
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12
models/util.py
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12
models/util.py
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import random
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class Bernoulli(object):
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def __init__(self, percentage):
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self.percentage = percentage
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def rand(self):
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return random.random() < self.percentage
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def random(self):
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return self.rand()
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141
tim.py
141
tim.py
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@ -9,7 +9,7 @@ import sys
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import colorama
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import colorama
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import json
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import json
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from colorama import Fore, Style
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from colorama import Fore, Style
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from tim_votes import special_votes
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from models.default_model import DefaultModel
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def ResistanceGame(n_players):
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def ResistanceGame(n_players):
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def AvalonGame(n_players):
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def AvalonGame(n_players):
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full_set = [("Merlin", True), ("G", True), ("G", True),
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full_set = [("Merlin", True), ("G", True), ("G", True),
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("E", False), ("ELance", False), ("GLance", True),
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("E", False), ("ELance", False), ("GLance", True),
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("Mordred", False), ("G", True), ("G", True), ("E", False)]
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("Mordred", False), ("G", True), ("G", True),
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("Oberon", False)]
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return full_set[:n_players]
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return full_set[:n_players]
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class Bernoulli(object):
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def __init__(self, percentage):
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self.percentage = percentage
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def rand(self):
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return random.random() < self.percentage
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def random(self):
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return self.rand()
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class DeceptionGame(object):
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class DeceptionGame(object):
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def __init__(self, player_array):
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def __init__(self, player_array, model_class):
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self.player_array = player_array
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self.player_array = player_array
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self.model = model_class(self)
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self.all_permutations = list(set(itertools.permutations(player_array)))
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self.all_permutations = list(set(itertools.permutations(player_array)))
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self.quick_permutations = list(set(itertools.permutations(
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self.quick_permutations = list(set(itertools.permutations(
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[("", p[1]) for p in player_array])))
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[("", p[1]) for p in player_array])))
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@ -49,35 +40,28 @@ class DeceptionGame(object):
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self.observations = []
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self.observations = []
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self.seen = []
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self.seen = []
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self.tid = 0
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self.tid = 0
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self.lady_will_duck = Bernoulli(0.7)
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self.mission_ducks_on_round = [None] * 5
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self.mission_ducks_on_round[0] = Bernoulli(0.5)
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self.mission_ducks_on_round[1] = Bernoulli(0.5)
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self.mission_ducks_on_round[2] = Bernoulli(0.5)
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self.mission_ducks_on_round[3] = Bernoulli(0.0)
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self.mission_ducks_on_round[4] = Bernoulli(0.0)
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self.ignorance_on_round = [None] * 5
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self.ignorance_on_round[0] = Bernoulli(0.9)
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self.ignorance_on_round[1] = Bernoulli(0.7)
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self.ignorance_on_round[2] = Bernoulli(0.5)
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self.ignorance_on_round[3] = Bernoulli(0.3)
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self.ignorance_on_round[4] = Bernoulli(0.3)
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self.merlin_ignorance = Bernoulli(0.2)
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self.lancelots_switch_at = []
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self.lancelots_switch_at = []
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def player_is_good(self, deal, player, round):
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def player_is_good(self, deal, player, round):
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if len(self.lancelots_switch_at) != 1:
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if round is None:
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return deal[player][1]
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return deal[player][1]
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else:
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if self.player_role(deal, player) is not "GLance" and \
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if self.player_role(deal, player) == "GLance" or \
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self.player_role(deal, player) is not "ELance":
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self.player_role(deal, player) == "ELance":
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return deal[player][1]
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if len(self.lancelots_switch_at) == 0:
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return deal[player][1]
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if len(self.lancelots_switch_at) == 1:
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if round >= self.lancelots_switch_at[0]:
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if round >= self.lancelots_switch_at[0]:
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return not deal[player][1]
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return not deal[player][1]
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else:
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else:
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return deal[player][1]
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return deal[player][1]
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if len(self.lancelots_switch_at) == 2:
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if round >= self.lancelots_switch_at[0] and \
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round < self.lancelots_switch_at[1]:
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return not deal[player][1]
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else:
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else:
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return deal[player][1]
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return deal[player][1]
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return deal[player][1]
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def player_role(self, deal, player):
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def player_role(self, deal, player):
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return deal[player][0]
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return deal[player][0]
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@ -86,7 +70,7 @@ class DeceptionGame(object):
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transaction = []
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transaction = []
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def obs(deal):
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def obs(deal):
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if self.player_is_good(deal, player_id, -1) == is_good:
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if self.player_is_good(deal, player_id, None) == is_good:
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return True
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return True
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else:
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else:
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return None
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return None
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@ -137,18 +121,8 @@ class DeceptionGame(object):
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rnd = round - 1
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rnd = round - 1
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def obs(deal):
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def obs(deal):
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if self.player_is_good(deal, p1, rnd) \
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self.model.set_deal(deal)
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and self.player_role(deal, p1) == "Mordred":
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return self.model.player_sees_player_and_claims(p1, p2, claim, rnd)
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if self.player_is_good(deal, p2, rnd) == claim:
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return True
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else:
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return None
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else:
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if claim is True:
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return self.lady_will_duck.rand()
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if claim is False:
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return not self.lady_will_duck.rand()
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transaction.append(obs)
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transaction.append(obs)
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self.observations.append(transaction)
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self.observations.append(transaction)
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self.seen.append({"type": "lady",
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self.seen.append({"type": "lady",
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@ -167,26 +141,8 @@ class DeceptionGame(object):
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rnd = r - 1
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rnd = r - 1
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def obs(deal):
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def obs(deal):
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n_actually_good_people = sum(
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self.model.set_deal(deal)
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[int(self.player_is_good(deal, x, rnd)) for x in team])
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return self.model.mission(team, fails, must_fail, rnd)
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n_spies = len(team) - n_actually_good_people
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if n_spies == 0:
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if fails != 0:
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return None
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else:
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return True
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else:
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if fails == 0:
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if must_fail:
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return None
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duck = False
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for i in range(n_spies - fails):
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duck = duck or self.mission_ducks_on_round[rnd].rand()
|
|
||||||
return duck
|
|
||||||
else:
|
|
||||||
if fails > n_spies:
|
|
||||||
return None
|
|
||||||
return True
|
|
||||||
|
|
||||||
transaction.append(obs)
|
transaction.append(obs)
|
||||||
self.observations.append(transaction)
|
self.observations.append(transaction)
|
||||||
|
|
@ -206,47 +162,8 @@ class DeceptionGame(object):
|
||||||
rnd = r - 1
|
rnd = r - 1
|
||||||
|
|
||||||
def obs(deal):
|
def obs(deal):
|
||||||
n_actually_good_people = sum(
|
self.model.set_deal(deal)
|
||||||
[int(self.player_is_good(deal, x, rnd)) for x in team])
|
return self.model.votes(team, votes, fail_req, rnd)
|
||||||
n_spies = len(team) - n_actually_good_people
|
|
||||||
could_happen = True
|
|
||||||
for player, vote in enumerate(votes):
|
|
||||||
role = self.player_role(deal, player)
|
|
||||||
if role in special_votes:
|
|
||||||
if special_votes[role](self, player, team,
|
|
||||||
votes, fail_req, rnd, deal):
|
|
||||||
continue
|
|
||||||
else:
|
|
||||||
return False
|
|
||||||
elif player in team:
|
|
||||||
continue
|
|
||||||
elif self.player_is_good(deal, player, rnd):
|
|
||||||
if n_spies > fail_req - 1:
|
|
||||||
if vote == 1:
|
|
||||||
if self.ignorance_on_round[rnd].rand():
|
|
||||||
continue
|
|
||||||
else:
|
|
||||||
return False
|
|
||||||
else:
|
|
||||||
if vote == 0:
|
|
||||||
if self.ignorance_on_round[rnd].rand():
|
|
||||||
continue
|
|
||||||
else:
|
|
||||||
return False
|
|
||||||
else:
|
|
||||||
if n_spies < fail_req:
|
|
||||||
if vote == 1:
|
|
||||||
if self.ignorance_on_round[rnd].rand():
|
|
||||||
continue
|
|
||||||
else:
|
|
||||||
return False
|
|
||||||
else:
|
|
||||||
if vote == 0:
|
|
||||||
if self.ignorance_on_round[rnd].rand():
|
|
||||||
continue
|
|
||||||
else:
|
|
||||||
return False
|
|
||||||
return could_happen
|
|
||||||
|
|
||||||
transaction.append(obs)
|
transaction.append(obs)
|
||||||
self.observations.append(transaction)
|
self.observations.append(transaction)
|
||||||
|
|
@ -429,6 +346,7 @@ def help():
|
||||||
print("lady -- Assert that one player saw another and made a claim")
|
print("lady -- Assert that one player saw another and made a claim")
|
||||||
print("vote -- Assert a voted-on team and the votes"
|
print("vote -- Assert a voted-on team and the votes"
|
||||||
" (whether it succeeded or not)")
|
" (whether it succeeded or not)")
|
||||||
|
print("switch -- Good and Evil Lancelots switch")
|
||||||
print("mission -- Assert the results of a team and a mission")
|
print("mission -- Assert the results of a team and a mission")
|
||||||
print("eval <repetitions> -- Quick eval, discounting special roles")
|
print("eval <repetitions> -- Quick eval, discounting special roles")
|
||||||
print("fulleval <repetitions> -- Eval, counting special roles")
|
print("fulleval <repetitions> -- Eval, counting special roles")
|
||||||
|
|
@ -456,7 +374,8 @@ def main():
|
||||||
if game is None:
|
if game is None:
|
||||||
if command == "newgame":
|
if command == "newgame":
|
||||||
nplayers = raw_input("How many players? ")
|
nplayers = raw_input("How many players? ")
|
||||||
game = DeceptionGame(AvalonGame(int(nplayers)))
|
game = DeceptionGame(
|
||||||
|
AvalonGame(int(nplayers)), DefaultModel)
|
||||||
namemap = {}
|
namemap = {}
|
||||||
elif command == "load":
|
elif command == "load":
|
||||||
if len(command_list) < 2:
|
if len(command_list) < 2:
|
||||||
|
|
@ -469,7 +388,8 @@ def main():
|
||||||
data = observations[1:]
|
data = observations[1:]
|
||||||
|
|
||||||
game = DeceptionGame(
|
game = DeceptionGame(
|
||||||
AvalonGame(int(metadata["game_size"])))
|
AvalonGame(int(metadata["game_size"])),
|
||||||
|
DefaultModel)
|
||||||
namemap = metadata["player_names"]
|
namemap = metadata["player_names"]
|
||||||
game.load_save(data)
|
game.load_save(data)
|
||||||
else:
|
else:
|
||||||
|
|
@ -515,7 +435,7 @@ def main():
|
||||||
continue
|
continue
|
||||||
|
|
||||||
elif command == "switch":
|
elif command == "switch":
|
||||||
r = int(raw_input("Round?").strip())
|
r = int(raw_input("Starting in round?").strip())
|
||||||
game.switch_lancelots(r)
|
game.switch_lancelots(r)
|
||||||
game.trace = {}
|
game.trace = {}
|
||||||
continue
|
continue
|
||||||
|
|
@ -560,6 +480,7 @@ def main():
|
||||||
continue
|
continue
|
||||||
except Exception, e:
|
except Exception, e:
|
||||||
print str(e)
|
print str(e)
|
||||||
|
raise e
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
71
tim_votes.py
71
tim_votes.py
|
|
@ -1,71 +0,0 @@
|
||||||
def merlin_vote(game, player_id, team, votes, fail_req, r, deal):
|
|
||||||
n_actually_good_people = sum(
|
|
||||||
[int(game.player_is_good(deal, x, r)) for x in team])
|
|
||||||
n_spies = len(team) - n_actually_good_people
|
|
||||||
roles = [game.player_role(deal, x) for x in team]
|
|
||||||
if "Mordred" in roles:
|
|
||||||
n_spies = n_spies - 1
|
|
||||||
|
|
||||||
if player_id in team:
|
|
||||||
return True
|
|
||||||
# At this point, this is the number of spies Merlin counts
|
|
||||||
if n_spies == 0:
|
|
||||||
if votes[player_id] == 0:
|
|
||||||
# Voted down an apparently good team. Ignore this.
|
|
||||||
return True
|
|
||||||
if votes[player_id] == 1:
|
|
||||||
if game.merlin_ignorance.rand():
|
|
||||||
return False
|
|
||||||
return True
|
|
||||||
elif n_spies == 1:
|
|
||||||
# He'll either duck or vote it down. Either is fine
|
|
||||||
return True
|
|
||||||
elif n_spies > 1 and fail_req == 1 and r > 2:
|
|
||||||
# Even a well-played Merlin would never allow two spies on.
|
|
||||||
# Unless there's more than one fail required. Then he might
|
|
||||||
# duck.
|
|
||||||
if votes[player_id] == 0:
|
|
||||||
return True
|
|
||||||
if votes[player_id] == 1:
|
|
||||||
return False
|
|
||||||
return True
|
|
||||||
|
|
||||||
|
|
||||||
def mordred_vote(game, player_id, team, votes, fail_req, r, deal):
|
|
||||||
n_actually_good_people = sum(
|
|
||||||
[int(game.player_is_good(deal, x, r)) for x in team])
|
|
||||||
n_spies = len(team) - n_actually_good_people
|
|
||||||
roles = [game.player_role(deal, x) for x in team]
|
|
||||||
if "Oberon" in roles:
|
|
||||||
n_spies = n_spies - 1
|
|
||||||
|
|
||||||
if player_id in team:
|
|
||||||
return True
|
|
||||||
# At this point, this is the number of spies Mordred knows.
|
|
||||||
if n_spies == 0:
|
|
||||||
# The chance that merlin doesn't know Mordred is 1 - Merlin's ignorance
|
|
||||||
# Read this as "if Merlin is not ignorant of my role"
|
|
||||||
if not game.merlin_ignorance.rand():
|
|
||||||
if votes[player_id] == 1:
|
|
||||||
return False
|
|
||||||
else:
|
|
||||||
return True
|
|
||||||
# Merlin is ignorant...
|
|
||||||
else:
|
|
||||||
# Vote it up or down, doesn't matter, both could happen
|
|
||||||
return True
|
|
||||||
elif n_spies == 1:
|
|
||||||
# He'll either duck or vote it down. Either is fine
|
|
||||||
return True
|
|
||||||
elif n_spies > 1:
|
|
||||||
# Never vote up a team of more than one spy, unless fail_req is high
|
|
||||||
if fail_req > 1:
|
|
||||||
return True
|
|
||||||
else:
|
|
||||||
return False
|
|
||||||
return True
|
|
||||||
|
|
||||||
special_votes = {
|
|
||||||
"Merlin": merlin_vote,
|
|
||||||
"Mordred": mordred_vote
|
|
||||||
}
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue