new model system
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7 changed files with 234 additions and 185 deletions
184
models/default_model.py
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184
models/default_model.py
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from util import Bernoulli
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class DefaultModel(object):
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def __init__(self, game):
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self.game = game
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self.deal = []
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self.lady_will_duck = Bernoulli(0.7)
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self.mission_ducks_on_round = [None] * 5
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self.mission_ducks_on_round[0] = Bernoulli(0.5)
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self.mission_ducks_on_round[1] = Bernoulli(0.5)
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self.mission_ducks_on_round[2] = Bernoulli(0.5)
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self.mission_ducks_on_round[3] = Bernoulli(0.0)
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self.mission_ducks_on_round[4] = Bernoulli(0.0)
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self.ignorance_on_round = [None] * 5
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self.ignorance_on_round[0] = Bernoulli(0.9)
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self.ignorance_on_round[1] = Bernoulli(0.7)
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self.ignorance_on_round[2] = Bernoulli(0.5)
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self.ignorance_on_round[3] = Bernoulli(0.3)
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self.ignorance_on_round[4] = Bernoulli(0.3)
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self.merlin_ignorance = Bernoulli(0.2)
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def set_deal(self, deal):
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self.deal = deal
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def is_good(self, player, round):
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return self.game.player_is_good(self.deal, player, round)
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def is_role(self, player, role):
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return self.game.player_role(self.deal, player) == role
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def player_role(self, player):
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return self.game.player_role(self.deal, player)
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def player_sees_player_and_claims(self, p1, p2, claim, rnd):
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if self.is_good(p1, rnd) or self.is_role(p1, "Mordred"):
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if self.is_good(p2, rnd) == claim:
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return True
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else:
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return None
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else:
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if claim is True:
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return self.lady_will_duck.rand()
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if claim is False:
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return not self.lady_will_duck.rand()
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def mission(self, team, fails, must_fail, rnd):
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n_actually_good_people = sum(
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[int(self.is_good(x, rnd)) for x in team])
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n_spies = len(team) - n_actually_good_people
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if n_spies == 0:
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if fails != 0:
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return None
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else:
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return True
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else:
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if fails == 0:
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if must_fail:
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return None
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duck = False
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for i in range(n_spies - fails):
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duck = duck or self.mission_ducks_on_round[rnd].rand()
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return duck
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else:
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if fails > n_spies:
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return None
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return True
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def votes(self, team, votes, fail_req, rnd):
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n_actually_good_people = sum(
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[int(self.is_good(x, rnd)) for x in team])
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n_spies = len(team) - n_actually_good_people
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could_happen = True
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for player, vote in enumerate(votes):
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role = self.player_role(player)
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if role in special_votes:
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if special_votes[role](self, player, team,
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votes, fail_req, rnd):
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continue
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else:
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return False
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elif player in team:
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continue
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elif self.is_good(player, rnd):
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if n_spies > fail_req - 1:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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else:
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if vote == 0:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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else:
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if n_spies < fail_req:
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if vote == 1:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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else:
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if vote == 0:
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if self.ignorance_on_round[rnd].rand():
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continue
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else:
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return False
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return could_happen
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def merlin_vote(model, player_id, team, votes, fail_req, r):
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n_actually_good_people = sum(
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[int(model.is_good(x, r)) for x in team])
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n_spies = len(team) - n_actually_good_people
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roles = [model.player_role(x) for x in team]
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if "Mordred" in roles:
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n_spies = n_spies - 1
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if player_id in team:
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return True
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# At this point, this is the number of spies Merlin counts
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if n_spies == 0:
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if votes[player_id] == 0:
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# Voted down an apparently good team. Ignore this.
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return True
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if votes[player_id] == 1:
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if model.merlin_ignorance.rand():
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return False
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return True
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elif n_spies == 1:
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# He'll either duck or vote it down. Either is fine
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return True
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elif n_spies > 1 and fail_req == 1 and r > 2:
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# Even a well-played Merlin would never allow two spies on.
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# Unless there's more than one fail required. Then he might
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# duck.
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if votes[player_id] == 0:
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return True
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if votes[player_id] == 1:
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return False
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return True
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def mordred_vote(game, player_id, team, votes, fail_req, r):
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n_actually_good_people = sum(
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[int(game.is_good(x, r)) for x in team])
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n_spies = len(team) - n_actually_good_people
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roles = [game.player_role(x) for x in team]
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if "Oberon" in roles:
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n_spies = n_spies - 1
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if player_id in team:
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return True
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# At this point, this is the number of spies Mordred knows.
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if n_spies == 0:
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# The chance that merlin doesn't know Mordred is 1 - Merlin's ignorance
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# Read this as "if Merlin is not ignorant of my role"
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if not game.merlin_ignorance.rand():
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if votes[player_id] == 1:
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return False
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else:
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return True
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# Merlin is ignorant...
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else:
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# Vote it up or down, doesn't matter, both could happen
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return True
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elif n_spies == 1:
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# He'll either duck or vote it down. Either is fine
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return True
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elif n_spies > 1:
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# Never vote up a team of more than one spy, unless fail_req is high
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if fail_req > 1:
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return True
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else:
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return False
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return True
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special_votes = {
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"Merlin": merlin_vote,
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"Mordred": mordred_vote
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}
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