new model system

This commit is contained in:
Barak Michener 2013-10-15 18:35:24 -04:00
parent acbf01eec0
commit 4d8d76fb42
7 changed files with 234 additions and 185 deletions

1
.gitignore vendored Normal file
View file

@ -0,0 +1 @@
*.pyc

View file

@ -111,6 +111,7 @@
"is good": false,
"p1": 1,
"type": "lady",
"round": 1,
"print_order": [
"p1",
"p2",
@ -211,6 +212,7 @@
"is good": true,
"p1": 6,
"type": "lady",
"round": 2,
"print_order": [
"p1",
"p2",

0
models/__init__.py Normal file
View file

184
models/default_model.py Normal file
View file

@ -0,0 +1,184 @@
from util import Bernoulli
class DefaultModel(object):
def __init__(self, game):
self.game = game
self.deal = []
self.lady_will_duck = Bernoulli(0.7)
self.mission_ducks_on_round = [None] * 5
self.mission_ducks_on_round[0] = Bernoulli(0.5)
self.mission_ducks_on_round[1] = Bernoulli(0.5)
self.mission_ducks_on_round[2] = Bernoulli(0.5)
self.mission_ducks_on_round[3] = Bernoulli(0.0)
self.mission_ducks_on_round[4] = Bernoulli(0.0)
self.ignorance_on_round = [None] * 5
self.ignorance_on_round[0] = Bernoulli(0.9)
self.ignorance_on_round[1] = Bernoulli(0.7)
self.ignorance_on_round[2] = Bernoulli(0.5)
self.ignorance_on_round[3] = Bernoulli(0.3)
self.ignorance_on_round[4] = Bernoulli(0.3)
self.merlin_ignorance = Bernoulli(0.2)
def set_deal(self, deal):
self.deal = deal
def is_good(self, player, round):
return self.game.player_is_good(self.deal, player, round)
def is_role(self, player, role):
return self.game.player_role(self.deal, player) == role
def player_role(self, player):
return self.game.player_role(self.deal, player)
def player_sees_player_and_claims(self, p1, p2, claim, rnd):
if self.is_good(p1, rnd) or self.is_role(p1, "Mordred"):
if self.is_good(p2, rnd) == claim:
return True
else:
return None
else:
if claim is True:
return self.lady_will_duck.rand()
if claim is False:
return not self.lady_will_duck.rand()
def mission(self, team, fails, must_fail, rnd):
n_actually_good_people = sum(
[int(self.is_good(x, rnd)) for x in team])
n_spies = len(team) - n_actually_good_people
if n_spies == 0:
if fails != 0:
return None
else:
return True
else:
if fails == 0:
if must_fail:
return None
duck = False
for i in range(n_spies - fails):
duck = duck or self.mission_ducks_on_round[rnd].rand()
return duck
else:
if fails > n_spies:
return None
return True
def votes(self, team, votes, fail_req, rnd):
n_actually_good_people = sum(
[int(self.is_good(x, rnd)) for x in team])
n_spies = len(team) - n_actually_good_people
could_happen = True
for player, vote in enumerate(votes):
role = self.player_role(player)
if role in special_votes:
if special_votes[role](self, player, team,
votes, fail_req, rnd):
continue
else:
return False
elif player in team:
continue
elif self.is_good(player, rnd):
if n_spies > fail_req - 1:
if vote == 1:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if vote == 0:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if n_spies < fail_req:
if vote == 1:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if vote == 0:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
return could_happen
def merlin_vote(model, player_id, team, votes, fail_req, r):
n_actually_good_people = sum(
[int(model.is_good(x, r)) for x in team])
n_spies = len(team) - n_actually_good_people
roles = [model.player_role(x) for x in team]
if "Mordred" in roles:
n_spies = n_spies - 1
if player_id in team:
return True
# At this point, this is the number of spies Merlin counts
if n_spies == 0:
if votes[player_id] == 0:
# Voted down an apparently good team. Ignore this.
return True
if votes[player_id] == 1:
if model.merlin_ignorance.rand():
return False
return True
elif n_spies == 1:
# He'll either duck or vote it down. Either is fine
return True
elif n_spies > 1 and fail_req == 1 and r > 2:
# Even a well-played Merlin would never allow two spies on.
# Unless there's more than one fail required. Then he might
# duck.
if votes[player_id] == 0:
return True
if votes[player_id] == 1:
return False
return True
def mordred_vote(game, player_id, team, votes, fail_req, r):
n_actually_good_people = sum(
[int(game.is_good(x, r)) for x in team])
n_spies = len(team) - n_actually_good_people
roles = [game.player_role(x) for x in team]
if "Oberon" in roles:
n_spies = n_spies - 1
if player_id in team:
return True
# At this point, this is the number of spies Mordred knows.
if n_spies == 0:
# The chance that merlin doesn't know Mordred is 1 - Merlin's ignorance
# Read this as "if Merlin is not ignorant of my role"
if not game.merlin_ignorance.rand():
if votes[player_id] == 1:
return False
else:
return True
# Merlin is ignorant...
else:
# Vote it up or down, doesn't matter, both could happen
return True
elif n_spies == 1:
# He'll either duck or vote it down. Either is fine
return True
elif n_spies > 1:
# Never vote up a team of more than one spy, unless fail_req is high
if fail_req > 1:
return True
else:
return False
return True
special_votes = {
"Merlin": merlin_vote,
"Mordred": mordred_vote
}

12
models/util.py Normal file
View file

@ -0,0 +1,12 @@
import random
class Bernoulli(object):
def __init__(self, percentage):
self.percentage = percentage
def rand(self):
return random.random() < self.percentage
def random(self):
return self.rand()

149
tim.py
View file

@ -9,7 +9,7 @@ import sys
import colorama
import json
from colorama import Fore, Style
from tim_votes import special_votes
from models.default_model import DefaultModel
def ResistanceGame(n_players):
@ -22,24 +22,15 @@ def ResistanceGame(n_players):
def AvalonGame(n_players):
full_set = [("Merlin", True), ("G", True), ("G", True),
("E", False), ("ELance", False), ("GLance", True),
("Mordred", False), ("G", True), ("G", True), ("E", False)]
("Mordred", False), ("G", True), ("G", True),
("Oberon", False)]
return full_set[:n_players]
class Bernoulli(object):
def __init__(self, percentage):
self.percentage = percentage
def rand(self):
return random.random() < self.percentage
def random(self):
return self.rand()
class DeceptionGame(object):
def __init__(self, player_array):
def __init__(self, player_array, model_class):
self.player_array = player_array
self.model = model_class(self)
self.all_permutations = list(set(itertools.permutations(player_array)))
self.quick_permutations = list(set(itertools.permutations(
[("", p[1]) for p in player_array])))
@ -49,35 +40,28 @@ class DeceptionGame(object):
self.observations = []
self.seen = []
self.tid = 0
self.lady_will_duck = Bernoulli(0.7)
self.mission_ducks_on_round = [None] * 5
self.mission_ducks_on_round[0] = Bernoulli(0.5)
self.mission_ducks_on_round[1] = Bernoulli(0.5)
self.mission_ducks_on_round[2] = Bernoulli(0.5)
self.mission_ducks_on_round[3] = Bernoulli(0.0)
self.mission_ducks_on_round[4] = Bernoulli(0.0)
self.ignorance_on_round = [None] * 5
self.ignorance_on_round[0] = Bernoulli(0.9)
self.ignorance_on_round[1] = Bernoulli(0.7)
self.ignorance_on_round[2] = Bernoulli(0.5)
self.ignorance_on_round[3] = Bernoulli(0.3)
self.ignorance_on_round[4] = Bernoulli(0.3)
self.merlin_ignorance = Bernoulli(0.2)
self.lancelots_switch_at = []
def player_is_good(self, deal, player, round):
if len(self.lancelots_switch_at) != 1:
if round is None:
return deal[player][1]
else:
if self.player_role(deal, player) == "GLance" or \
self.player_role(deal, player) == "ELance":
if round >= self.lancelots_switch_at[0]:
return not deal[player][1]
else:
return deal[player][1]
if self.player_role(deal, player) is not "GLance" and \
self.player_role(deal, player) is not "ELance":
return deal[player][1]
if len(self.lancelots_switch_at) == 0:
return deal[player][1]
if len(self.lancelots_switch_at) == 1:
if round >= self.lancelots_switch_at[0]:
return not deal[player][1]
else:
return deal[player][1]
if len(self.lancelots_switch_at) == 2:
if round >= self.lancelots_switch_at[0] and \
round < self.lancelots_switch_at[1]:
return not deal[player][1]
else:
return deal[player][1]
return deal[player][1]
def player_role(self, deal, player):
return deal[player][0]
@ -86,7 +70,7 @@ class DeceptionGame(object):
transaction = []
def obs(deal):
if self.player_is_good(deal, player_id, -1) == is_good:
if self.player_is_good(deal, player_id, None) == is_good:
return True
else:
return None
@ -137,18 +121,8 @@ class DeceptionGame(object):
rnd = round - 1
def obs(deal):
if self.player_is_good(deal, p1, rnd) \
and self.player_role(deal, p1) == "Mordred":
if self.player_is_good(deal, p2, rnd) == claim:
return True
else:
return None
else:
if claim is True:
return self.lady_will_duck.rand()
if claim is False:
return not self.lady_will_duck.rand()
self.model.set_deal(deal)
return self.model.player_sees_player_and_claims(p1, p2, claim, rnd)
transaction.append(obs)
self.observations.append(transaction)
self.seen.append({"type": "lady",
@ -167,26 +141,8 @@ class DeceptionGame(object):
rnd = r - 1
def obs(deal):
n_actually_good_people = sum(
[int(self.player_is_good(deal, x, rnd)) for x in team])
n_spies = len(team) - n_actually_good_people
if n_spies == 0:
if fails != 0:
return None
else:
return True
else:
if fails == 0:
if must_fail:
return None
duck = False
for i in range(n_spies - fails):
duck = duck or self.mission_ducks_on_round[rnd].rand()
return duck
else:
if fails > n_spies:
return None
return True
self.model.set_deal(deal)
return self.model.mission(team, fails, must_fail, rnd)
transaction.append(obs)
self.observations.append(transaction)
@ -206,47 +162,8 @@ class DeceptionGame(object):
rnd = r - 1
def obs(deal):
n_actually_good_people = sum(
[int(self.player_is_good(deal, x, rnd)) for x in team])
n_spies = len(team) - n_actually_good_people
could_happen = True
for player, vote in enumerate(votes):
role = self.player_role(deal, player)
if role in special_votes:
if special_votes[role](self, player, team,
votes, fail_req, rnd, deal):
continue
else:
return False
elif player in team:
continue
elif self.player_is_good(deal, player, rnd):
if n_spies > fail_req - 1:
if vote == 1:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if vote == 0:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if n_spies < fail_req:
if vote == 1:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
else:
if vote == 0:
if self.ignorance_on_round[rnd].rand():
continue
else:
return False
return could_happen
self.model.set_deal(deal)
return self.model.votes(team, votes, fail_req, rnd)
transaction.append(obs)
self.observations.append(transaction)
@ -429,6 +346,7 @@ def help():
print("lady -- Assert that one player saw another and made a claim")
print("vote -- Assert a voted-on team and the votes"
" (whether it succeeded or not)")
print("switch -- Good and Evil Lancelots switch")
print("mission -- Assert the results of a team and a mission")
print("eval <repetitions> -- Quick eval, discounting special roles")
print("fulleval <repetitions> -- Eval, counting special roles")
@ -456,7 +374,8 @@ def main():
if game is None:
if command == "newgame":
nplayers = raw_input("How many players? ")
game = DeceptionGame(AvalonGame(int(nplayers)))
game = DeceptionGame(
AvalonGame(int(nplayers)), DefaultModel)
namemap = {}
elif command == "load":
if len(command_list) < 2:
@ -469,7 +388,8 @@ def main():
data = observations[1:]
game = DeceptionGame(
AvalonGame(int(metadata["game_size"])))
AvalonGame(int(metadata["game_size"])),
DefaultModel)
namemap = metadata["player_names"]
game.load_save(data)
else:
@ -515,7 +435,7 @@ def main():
continue
elif command == "switch":
r = int(raw_input("Round?").strip())
r = int(raw_input("Starting in round?").strip())
game.switch_lancelots(r)
game.trace = {}
continue
@ -560,6 +480,7 @@ def main():
continue
except Exception, e:
print str(e)
raise e
continue

View file

@ -1,71 +0,0 @@
def merlin_vote(game, player_id, team, votes, fail_req, r, deal):
n_actually_good_people = sum(
[int(game.player_is_good(deal, x, r)) for x in team])
n_spies = len(team) - n_actually_good_people
roles = [game.player_role(deal, x) for x in team]
if "Mordred" in roles:
n_spies = n_spies - 1
if player_id in team:
return True
# At this point, this is the number of spies Merlin counts
if n_spies == 0:
if votes[player_id] == 0:
# Voted down an apparently good team. Ignore this.
return True
if votes[player_id] == 1:
if game.merlin_ignorance.rand():
return False
return True
elif n_spies == 1:
# He'll either duck or vote it down. Either is fine
return True
elif n_spies > 1 and fail_req == 1 and r > 2:
# Even a well-played Merlin would never allow two spies on.
# Unless there's more than one fail required. Then he might
# duck.
if votes[player_id] == 0:
return True
if votes[player_id] == 1:
return False
return True
def mordred_vote(game, player_id, team, votes, fail_req, r, deal):
n_actually_good_people = sum(
[int(game.player_is_good(deal, x, r)) for x in team])
n_spies = len(team) - n_actually_good_people
roles = [game.player_role(deal, x) for x in team]
if "Oberon" in roles:
n_spies = n_spies - 1
if player_id in team:
return True
# At this point, this is the number of spies Mordred knows.
if n_spies == 0:
# The chance that merlin doesn't know Mordred is 1 - Merlin's ignorance
# Read this as "if Merlin is not ignorant of my role"
if not game.merlin_ignorance.rand():
if votes[player_id] == 1:
return False
else:
return True
# Merlin is ignorant...
else:
# Vote it up or down, doesn't matter, both could happen
return True
elif n_spies == 1:
# He'll either duck or vote it down. Either is fine
return True
elif n_spies > 1:
# Never vote up a team of more than one spy, unless fail_req is high
if fail_req > 1:
return True
else:
return False
return True
special_votes = {
"Merlin": merlin_vote,
"Mordred": mordred_vote
}