deal in probability, not in repetition
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452769a918
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3 changed files with 97 additions and 136 deletions
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@ -1,6 +1,3 @@
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from util import Bernoulli
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# Models work like this; feel free to inherit from BaseModel to get the
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# necessary helpful things.
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#
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@ -21,6 +18,7 @@ from util import Bernoulli
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# * None -- This set of statements could NEVER happen, please remove them from
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# consideration.
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class BaseModel(object):
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def __init__(self, game):
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self.game = game
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@ -61,39 +59,26 @@ class DefaultModel(BaseModel):
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def __init__(self, game):
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super(DefaultModel, self).__init__(game)
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self.lady_will_duck = Bernoulli(0.7)
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self.mission_ducks_on_round = [None] * 5
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self.mission_ducks_on_round[0] = Bernoulli(0.5)
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self.mission_ducks_on_round[1] = Bernoulli(0.5)
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self.mission_ducks_on_round[2] = Bernoulli(0.5)
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self.early_spy_duck = Bernoulli(0.3)
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self.multiple_spy_one_duck = Bernoulli(0.15)
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self.ignorance_on_round = [None] * 5
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self.ignorance_on_round[0] = Bernoulli(0.9)
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self.ignorance_on_round[1] = Bernoulli(0.7)
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self.ignorance_on_round[2] = Bernoulli(0.5)
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self.ignorance_on_round[3] = Bernoulli(0.3)
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self.ignorance_on_round[4] = Bernoulli(0.3)
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self.spy_vote_duck_on_round = [None] * 5
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self.spy_vote_duck_on_round[0] = Bernoulli(0.9)
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self.spy_vote_duck_on_round[1] = Bernoulli(0.7)
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self.spy_vote_duck_on_round[2] = Bernoulli(0.5)
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self.spy_vote_duck_on_round[3] = Bernoulli(0.3)
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self.spy_vote_duck_on_round[4] = Bernoulli(0.3)
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self.multiple_spy_vote_duck = Bernoulli(0.75)
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self.merlin_ignorance = Bernoulli(0.2)
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self.lady_will_duck = 0.7
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self.mission_ducks_on_round = [0.5, 0.5, 0.5, 0.0, 0.0]
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self.early_spy_duck = 0.3
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self.multiple_spy_one_duck = 0.15
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self.ignorance_on_round = [0.9, 0.7, 0.5, 0.3, 0.3]
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self.spy_vote_duck_on_round = [0.9, 0.7, 0.5, 0.3, 0.3]
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self.multiple_spy_vote_duck = 0.75
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self.merlin_ignorance = 0.2
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def player_sees_player_and_claims(self, p1, p2, claim, rnd):
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if self.is_good(p1, rnd) or self.is_role(p1, "Mordred"):
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if self.is_good(p2, rnd) == claim:
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return True
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return 1.0
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else:
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return None
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else:
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if claim is True:
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return self.lady_will_duck.rand()
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return self.lady_will_duck
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if claim is False:
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return not self.lady_will_duck.rand()
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return (1.0 - self.lady_will_duck)
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def mission(self, team, fails, must_fail, rnd):
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n_actually_good_people = sum(
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@ -106,7 +91,7 @@ class DefaultModel(BaseModel):
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if fails != 0:
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return None
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else:
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return True
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return 1.0
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else:
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# There's at least one spy.
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if fails == 0:
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@ -114,12 +99,12 @@ class DefaultModel(BaseModel):
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if must_fail:
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return None
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if n_spies > 1:
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return not self.multiple_spy_one_duck.rand()
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return not self.multiple_spy_one_duck
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if rnd >= 0 and rnd < 3:
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return self.mission_ducks_on_round[rnd].rand()
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return self.mission_ducks_on_round[rnd]
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elif rnd == 3:
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# They always duck on 4
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return True
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return 1.0
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elif rnd == 4:
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# They never duck on 5
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return None
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@ -127,23 +112,23 @@ class DefaultModel(BaseModel):
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# One fail, one spy.
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spy = spy_names[0]
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if rnd >= 0 and rnd < 3:
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return self.mission_ducks_on_round[rnd].rand()
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return self.mission_ducks_on_round[rnd]
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elif rnd == 3:
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if spy == "Oberon":
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return True
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return 1.0
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if spy == "GLance":
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return True
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return False
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return 1.0
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return 0.0
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elif rnd == 4:
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return True
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return 1.0
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elif fails < n_spies:
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return self.multiple_spy_one_duck.rand()
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return self.multiple_spy_one_duck
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elif fails > 1:
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# collision!
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return True
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return 1.0
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else:
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return True
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return True
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return 1.0
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return 1.0
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def votes(self, team, votes, fail_req, rnd):
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for player, vote in enumerate(votes):
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@ -153,14 +138,14 @@ class DefaultModel(BaseModel):
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votes, fail_req, rnd):
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continue
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else:
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return False
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return 0.0
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else:
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if default_vote(self, player, team, votes,
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fail_req, rnd):
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continue
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else:
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return False
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return True
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return 0.0
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return 1.0
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def default_vote(game, player, team, votes, fail_req, rnd):
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@ -168,31 +153,31 @@ def default_vote(game, player, team, votes, fail_req, rnd):
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[int(game.is_good(x, rnd)) for x in team])
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n_spies = len(team) - n_actually_good_people
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if player in team:
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return True
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return 1.0
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if game.is_good(player, rnd):
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if n_spies > fail_req - 1:
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# Bad Team!
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if votes[player] == 1:
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return game.ignorance_on_round[rnd].rand()
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return game.ignorance_on_round[rnd]
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else:
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return True
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return 1.0
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else:
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# Good Team!
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if votes[player] == 0:
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return game.ignorance_on_round[rnd].rand()
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return game.ignorance_on_round[rnd]
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else:
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return True
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return 1.0
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else:
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if n_spies < fail_req:
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if votes[player] == 1:
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return not game.spy_vote_duck_on_round[rnd].rand()
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return not game.spy_vote_duck_on_round[rnd]
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else:
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return game.spy_vote_duck_on_round[rnd].rand()
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return game.spy_vote_duck_on_round[rnd]
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elif n_spies == fail_req:
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return True
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return 1.0
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elif n_spies > fail_req:
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return game.multiple_spy_vote_duck.rand()
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return True
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return game.multiple_spy_vote_duck
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return 1.0
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def merlin_vote(model, player_id, team, votes, fail_req, r):
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@ -204,32 +189,28 @@ def merlin_vote(model, player_id, team, votes, fail_req, r):
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n_spies = n_spies - 1
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if player_id in team:
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return True
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return 1.0
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# At this point, this is the number of spies Merlin counts
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if n_spies == 0:
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if votes[player_id] == 0:
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# Voted down an apparently good team. Ignore this.
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return True
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return 1.0
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if votes[player_id] == 1:
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if model.merlin_ignorance.rand():
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return False
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return True
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return (1.0 - model.merlin_ignorance)
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elif n_spies == 1:
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# He'll either duck or vote it down. Either is fine
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return True
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return 1.0
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elif n_spies > 1 and fail_req == 1:
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# Merlin wants spies to be butting heads.
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if votes[player_id] == 1:
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# Voted down an apparently good team. Ignore this.
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return True
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return 1.0
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if votes[player_id] == 0:
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if model.merlin_ignorance.rand():
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return True
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return False
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return model.merlin_ignorance
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elif n_spies > 1 and fail_req > 1:
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# Ignore the vote here
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return True
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return True
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return 1.0
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return 1.0
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def mordred_vote(game, player_id, team, votes, fail_req, r):
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@ -241,30 +222,25 @@ def mordred_vote(game, player_id, team, votes, fail_req, r):
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n_spies = n_spies - 1
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if player_id in team:
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return True
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return 1.0
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# At this point, this is the number of spies Mordred knows.
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if n_spies == 0:
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# The chance that merlin doesn't know Mordred is 1 - Merlin's ignorance
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# Read this as "if Merlin is not ignorant of my role"
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if not game.merlin_ignorance.rand():
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if votes[player_id] == 1:
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return False
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else:
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return True
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# Merlin is ignorant...
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if votes[player_id] == 1:
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return game.merlin_ignorance
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else:
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# Vote it up or down, doesn't matter, both could happen
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return True
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return 1.0
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elif n_spies == 1:
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# He'll either duck or vote it down. Either is fine
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return True
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return 1.0
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elif n_spies > 1:
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# Never vote up a team of more than one spy, unless fail_req is high
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if fail_req > 1:
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return True
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return 1.0
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else:
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return False
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return True
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return 0.0
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return 1.0
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def guen_vote(game, player_id, team, votes, fail_req, rnd):
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@ -274,9 +250,9 @@ def guen_vote(game, player_id, team, votes, fail_req, rnd):
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return default_vote(game, player_id, team, votes, fail_req, rnd)
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if glance in team and elance in team:
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if votes[player_id] == 1:
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return False
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return 0.0
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else:
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return True
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return 1.0
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else:
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return default_vote(game, player_id, team, votes, fail_req, rnd)
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@ -288,9 +264,9 @@ def percy_vote(game, player_id, team, votes, fail_req, rnd):
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return default_vote(game, player_id, team, votes, fail_req, rnd)
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if merlin in team and morgana in team:
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if votes[player_id] == 1:
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return False
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return 0.0
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else:
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return True
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return 1.0
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else:
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return default_vote(game, player_id, team, votes, fail_req, rnd)
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