cayley/graph/iterator/iterator.go
2014-07-30 12:14:46 +09:30

175 lines
4 KiB
Go

// Copyright 2014 The Cayley Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package iterator
// Define the general iterator interface, as well as the Base which all
// iterators can "inherit" from to get default iterator functionality.
import (
"fmt"
"strings"
"sync/atomic"
"github.com/google/cayley/graph"
)
var nextIteratorID uint64
func NextUID() uint64 {
return atomic.AddUint64(&nextIteratorID, 1) - 1
}
// The Base iterator is the iterator other iterators inherit from to get some
// default functionality.
type Base struct {
Last graph.Value
canNext bool
}
// Called by subclases.
func BaseInit(it *Base) {
// Your basic iterator is nextable
it.canNext = true
}
// Prints a silly debug string. Most classes override.
func (it *Base) DebugString(indent int) string {
return fmt.Sprintf("%s(base)", strings.Repeat(" ", indent))
}
// Nothing in a base iterator.
func (it *Base) Check(v graph.Value) bool {
return false
}
// Base iterators should never appear in a tree if they are, select against
// them.
func (it *Base) Stats() graph.IteratorStats {
return graph.IteratorStats{100000, 100000, 100000}
}
// DEPRECATED
func (it *Base) ResultTree() *graph.ResultTree {
tree := graph.NewResultTree(it.Result())
return tree
}
// Nothing in a base iterator.
func (it *Base) Next() (graph.Value, bool) {
return nil, false
}
func (it *Base) NextResult() bool {
return false
}
// Returns the last result of an iterator.
func (it *Base) Result() graph.Value {
return it.Last
}
// Accessor
func (it *Base) CanNext() bool { return it.canNext }
// Nothing to clean up.
// func (it *Base) Close() {}
func (it *Base) Reset() {}
// Here we define the simplest iterator -- the Null iterator. It contains nothing.
// It is the empty set. Often times, queries that contain one of these match nothing,
// so it's important to give it a special iterator.
type Null struct {
uid uint64
tags graph.Tagger
}
// Fairly useless New function.
func NewNull() *Null {
return &Null{uid: NextUID()}
}
func (it *Null) UID() uint64 {
return it.uid
}
func (it *Null) Tagger() *graph.Tagger {
return &it.tags
}
// Fill the map based on the tags assigned to this iterator.
func (it *Null) TagResults(dst map[string]graph.Value) {
for _, tag := range it.tags.Tags() {
dst[tag] = it.Result()
}
for tag, value := range it.tags.Fixed() {
dst[tag] = value
}
}
func (it *Null) Check(graph.Value) bool {
return false
}
func (it *Null) Clone() graph.Iterator { return NewNull() }
// Name the null iterator.
func (it *Null) Type() graph.Type { return graph.Null }
// A good iterator will close itself when it returns true.
// Null has nothing it needs to do.
func (it *Null) Optimize() (graph.Iterator, bool) { return it, false }
// Print the null iterator.
func (it *Null) DebugString(indent int) string {
return strings.Repeat(" ", indent) + "(null)"
}
func (it *Null) CanNext() bool { return true }
func (it *Null) Next() (graph.Value, bool) {
return nil, false
}
func (it *Null) Result() graph.Value {
return nil
}
func (it *Null) ResultTree() *graph.ResultTree {
tree := graph.NewResultTree(it.Result())
return tree
}
func (it *Null) SubIterators() []graph.Iterator {
return nil
}
func (it *Null) NextResult() bool {
return false
}
func (it *Null) Size() (int64, bool) {
return 0, true
}
func (it *Null) Reset() {}
func (it *Null) Close() {}
// A null iterator costs nothing. Use it!
func (it *Null) Stats() graph.IteratorStats {
return graph.IteratorStats{}
}