This is done unsubtlely at the moment and there is plenty of room for optimisation of assertion location to prevent repeated reasserting as is done now.
192 lines
4.9 KiB
Go
192 lines
4.9 KiB
Go
// Copyright 2014 The Cayley Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package iterator
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// Defines one of the base iterators, the Fixed iterator. A fixed iterator is quite simple; it
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// contains an explicit fixed array of values.
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//
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// A fixed iterator requires an Equality function to be passed to it, by reason that graph.Value, the
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// opaque Triple store value, may not answer to ==.
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import (
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"fmt"
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"strings"
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"github.com/google/cayley/graph"
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)
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// A Fixed iterator consists of it's values, an index (where it is in the process of Next()ing) and
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// an equality function.
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type Fixed struct {
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uid uint64
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tags graph.Tagger
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values []graph.Value
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lastIndex int
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cmp Equality
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result graph.Value
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}
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// Define the signature of an equality function.
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type Equality func(a, b graph.Value) bool
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// Define an equality function of purely ==, which works for native types.
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func BasicEquality(a, b graph.Value) bool {
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if a == b {
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return true
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}
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return false
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}
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// Creates a new Fixed iterator based around == equality.
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func newFixed() *Fixed {
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return NewFixedIteratorWithCompare(BasicEquality)
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}
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// Creates a new Fixed iterator with a custom comparitor.
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func NewFixedIteratorWithCompare(compareFn Equality) *Fixed {
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return &Fixed{
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uid: NextUID(),
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values: make([]graph.Value, 0, 20),
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cmp: compareFn,
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}
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}
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func (it *Fixed) UID() uint64 {
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return it.uid
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}
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func (it *Fixed) Reset() {
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it.lastIndex = 0
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}
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func (it *Fixed) Close() {}
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func (it *Fixed) Tagger() *graph.Tagger {
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return &it.tags
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}
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func (it *Fixed) TagResults(dst map[string]graph.Value) {
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for _, tag := range it.tags.Tags() {
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dst[tag] = it.Result()
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}
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for tag, value := range it.tags.Fixed() {
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dst[tag] = value
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}
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}
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func (it *Fixed) Clone() graph.Iterator {
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out := NewFixedIteratorWithCompare(it.cmp)
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for _, val := range it.values {
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out.Add(val)
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}
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out.tags.CopyFrom(it)
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return out
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}
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// Add a value to the iterator. The array now contains this value.
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// TODO(barakmich): This ought to be a set someday, disallowing repeated values.
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func (it *Fixed) Add(v graph.Value) {
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it.values = append(it.values, v)
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}
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// Print some information about the iterator.
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func (it *Fixed) DebugString(indent int) string {
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value := ""
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if len(it.values) > 0 {
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value = fmt.Sprint(it.values[0])
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}
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return fmt.Sprintf("%s(%s tags: %s Size: %d id0: %d)",
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strings.Repeat(" ", indent),
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it.Type(),
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it.tags.Fixed(),
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len(it.values),
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value,
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)
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}
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// Register this iterator as a Fixed iterator.
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func (it *Fixed) Type() graph.Type { return graph.Fixed }
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// Check if the passed value is equal to one of the values stored in the iterator.
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func (it *Fixed) Check(v graph.Value) bool {
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// Could be optimized by keeping it sorted or using a better datastructure.
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// However, for fixed iterators, which are by definition kind of tiny, this
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// isn't a big issue.
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graph.CheckLogIn(it, v)
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for _, x := range it.values {
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if it.cmp(x, v) {
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it.result = x
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return graph.CheckLogOut(it, v, true)
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}
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}
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return graph.CheckLogOut(it, v, false)
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}
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// Return the next stored value from the iterator.
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func (it *Fixed) Next() (graph.Value, bool) {
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graph.NextLogIn(it)
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if it.lastIndex == len(it.values) {
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return graph.NextLogOut(it, nil, false)
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}
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out := it.values[it.lastIndex]
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it.result = out
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it.lastIndex++
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return graph.NextLogOut(it, out, true)
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}
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// DEPRECATED
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func (it *Fixed) ResultTree() *graph.ResultTree {
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return graph.NewResultTree(it.Result())
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}
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func (it *Fixed) Result() graph.Value {
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return it.result
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}
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func (it *Fixed) NextResult() bool {
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return false
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}
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// No sub-iterators.
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func (it *Fixed) SubIterators() []graph.Iterator {
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return nil
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}
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// Optimize() for a Fixed iterator is simple. Returns a Null iterator if it's empty
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// (so that other iterators upstream can treat this as null) or there is no
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// optimization.
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func (it *Fixed) Optimize() (graph.Iterator, bool) {
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if len(it.values) == 1 && it.values[0] == nil {
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return &Null{}, true
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}
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return it, false
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}
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// Size is the number of values stored.
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func (it *Fixed) Size() (int64, bool) {
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return int64(len(it.values)), true
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}
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// As we right now have to scan the entire list, Next and Check are linear with the
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// size. However, a better data structure could remove these limits.
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func (it *Fixed) Stats() graph.IteratorStats {
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return graph.IteratorStats{
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CheckCost: int64(len(it.values)),
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NextCost: int64(len(it.values)),
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Size: int64(len(it.values)),
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}
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}
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