217 lines
5.7 KiB
Go
217 lines
5.7 KiB
Go
// Copyright 2014 The Cayley Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graph
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// Define the general iterator interface, as well as the BaseIterator which all
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// iterators can "inherit" from to get default iterator functionality.
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import (
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"strings"
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"sync"
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"github.com/barakmich/glog"
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)
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type Iterator interface {
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// Tags are the way we handle results. By adding a tag to an iterator, we can
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// "name" it, in a sense, and at each step of iteration, get a named result.
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// TagResults() is therefore the handy way of walking an iterator tree and
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// getting the named results.
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//
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// Tag Accessors.
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AddTag(string)
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Tags() []string
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AddFixedTag(string, Value)
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FixedTags() map[string]Value
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CopyTagsFrom(Iterator)
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// Fills a tag-to-result-value map.
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TagResults(map[string]Value)
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// Returns the current result.
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Result() Value
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// DEPRECATED -- Fills a ResultTree struct with Result().
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ResultTree() *ResultTree
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// These methods are the heart and soul of the iterator, as they constitute
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// the iteration interface.
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//
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// To get the full results of iteraton, do the following:
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// while (!Next()):
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// emit result
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// while (!NextResult()):
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// emit result
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//
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// All of them should set iterator.Last to be the last returned value, to
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// make results work.
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//
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// Next() advances the iterator and returns the next valid result. Returns
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// (<value>, true) or (nil, false)
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Next() (Value, bool)
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// NextResult() advances iterators that may have more than one valid result,
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// from the bottom up.
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NextResult() bool
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// Return whether this iterator is reliably nextable. Most iterators are.
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// However, some iterators, like "not" are, by definition, the whole database
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// except themselves. Next() on these is unproductive, if impossible.
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CanNext() bool
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// Check(), given a value, returns whether or not that value is within the set
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// held by this iterator.
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Check(Value) bool
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// Start iteration from the beginning
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Reset()
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// Create a new iterator just like this one
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Clone() Iterator
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// These methods relate to choosing the right iterator, or optimizing an
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// iterator tree
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//
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// Stats() returns the relative costs of calling the iteration methods for
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// this iterator, as well as the size. Roughly, it will take NextCost * Size
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// "cost units" to get everything out of the iterator. This is a wibbly-wobbly
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// thing, and not exact, but a useful heuristic.
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Stats() IteratorStats
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// Helpful accessor for the number of things in the iterator. The first return
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// value is the size, and the second return value is whether that number is exact,
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// or a conservative estimate.
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Size() (int64, bool)
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// Returns a string relating to what the function of the iterator is. By
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// knowing the names of the iterators, we can devise optimization strategies.
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Type() Type
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// Optimizes an iterator. Can replace the iterator, or merely move things
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// around internally. if it chooses to replace it with a better iterator,
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// returns (the new iterator, true), if not, it returns (self, false).
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Optimize() (Iterator, bool)
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// Return a slice of the subiterators for this iterator.
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SubIterators() []Iterator
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// Return a string representation of the iterator, indented by the given amount.
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DebugString(int) string
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// Close the iterator and do internal cleanup.
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Close()
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UID() uintptr
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}
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type FixedIterator interface {
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Iterator
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Add(Value)
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}
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type IteratorStats struct {
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CheckCost int64
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NextCost int64
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Size int64
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}
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type Type int
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const (
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Invalid Type = iota
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All
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And
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Or
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HasA
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LinksTo
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Comparison
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Null
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Fixed
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Not
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Optional
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)
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var (
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lock sync.Mutex
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// These strings must be kept in order consistent with the Type const block above.
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types = []string{
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"invalid",
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"all",
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"and",
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"or",
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"hasa",
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"linksto",
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"comparison",
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"null",
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"fixed",
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"not",
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"optional",
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}
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)
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func Register(name string) Type {
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lock.Lock()
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defer lock.Unlock()
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for i, t := range types {
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if t == name {
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return Type(i)
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}
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}
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types = append(types, name)
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return Type(len(types) - 1)
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}
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func (t Type) String() string {
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if t < 0 || int(t) >= len(types) {
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return "illegal-type"
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}
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return types[t]
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}
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// Utility logging functions for when an iterator gets called Next upon, or Check upon, as
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// well as what they return. Highly useful for tracing the execution path of a query.
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func CheckLogIn(it Iterator, val Value) {
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if glog.V(4) {
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glog.V(4).Infof("%s %d CHECK %d", strings.ToUpper(it.Type().String()), it.UID(), val)
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}
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}
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func CheckLogOut(it Iterator, val Value, good bool) bool {
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if glog.V(4) {
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if good {
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glog.V(4).Infof("%s %d CHECK %d GOOD", strings.ToUpper(it.Type().String()), it.UID(), val)
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} else {
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glog.V(4).Infof("%s %d CHECK %d BAD", strings.ToUpper(it.Type().String()), it.UID(), val)
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}
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}
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return good
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}
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func NextLogIn(it Iterator) {
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if glog.V(4) {
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glog.V(4).Infof("%s %d NEXT", strings.ToUpper(it.Type().String()), it.UID())
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}
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}
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func NextLogOut(it Iterator, val Value, ok bool) (Value, bool) {
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if glog.V(4) {
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if ok {
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glog.V(4).Infof("%s %d NEXT IS %d", strings.ToUpper(it.Type().String()), it.UID(), val)
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} else {
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glog.V(4).Infof("%s %d NEXT DONE", strings.ToUpper(it.Type().String()), it.UID())
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}
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}
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return val, ok
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}
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