Initial work at documenting new Go API
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@ -26,17 +26,22 @@ type morphism struct {
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Apply graph.ApplyMorphism
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}
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// Path represents either a morphism (a pre-defined path stored for later use),
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// or a concrete path, consisting of a morphism and an underlying QuadStore.
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type Path struct {
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stack []morphism
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qs graph.QuadStore // Optionally. A nil qs is equivalent to a morphism.
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}
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// IsMorphism returns whether this Path is a morphism.
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func (p *Path) IsMorphism() bool { return p.qs == nil }
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// StartMorphism creates a new Path with no underlying QuadStore.
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func StartMorphism(nodes ...string) *Path {
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return StartPath(nil, nodes...)
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}
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// StartPath creates a new Path from a set of nodes and an underlying QuadStore.
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func StartPath(qs graph.QuadStore, nodes ...string) *Path {
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return &Path{
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stack: []morphism{
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@ -55,12 +60,14 @@ func PathFromIterator(qs graph.QuadStore, it graph.Iterator) *Path {
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}
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}
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// NewPath creates a new, empty Path.
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func NewPath(qs graph.QuadStore) *Path {
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return &Path{
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qs: qs,
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}
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}
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// Reverse returns a new Path that is the reverse of the current one.
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func (p *Path) Reverse() *Path {
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newPath := NewPath(p.qs)
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for i := len(p.stack) - 1; i >= 0; i-- {
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@ -79,25 +86,54 @@ func (p *Path) Tag(tags ...string) *Path {
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return p
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}
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// Out updates this Path to represent the nodes that are adjacent to the
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// current nodes, via the given outbound predicate.
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//
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// For example:
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// // Returns the list of nodes that "A" follows.
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// //
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// // Will return []string{"B"} if there is a predicate (edge) from "A"
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// // to "B" labelled "follows".
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// StartPath(qs, "A").Out("follows")
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func (p *Path) Out(via ...interface{}) *Path {
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p.stack = append(p.stack, outMorphism(via...))
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return p
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}
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// In updates this Path to represent the nodes that are adjacent to the
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// current nodes, via the given inbound predicate.
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//
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// For example:
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// // Return the list of nodes that follow "B".
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// //
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// // Will return []string{"A", "C", "D"} if there are the appropriate
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// // edges from those nodes to "B" labelled "follows".
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// StartPath(qs, "B").In("follows")
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func (p *Path) In(via ...interface{}) *Path {
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p.stack = append(p.stack, inMorphism(via...))
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return p
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}
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// And updates the current Path to represent the nodes that match both the
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// current Path so far, and the given Path.
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func (p *Path) And(path *Path) *Path {
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p.stack = append(p.stack, andMorphism(path))
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return p
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}
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// And updates the current Path to represent the nodes that match either the
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// current Path so far, or the given Path.
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func (p *Path) Or(path *Path) *Path {
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p.stack = append(p.stack, orMorphism(path))
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return p
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}
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// Except updates the current Path to represent the all of the current nodes
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// except those in the supplied Path.
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//
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// For example:
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// // Will return []string{"B"}
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// StartPath(qs, "A", "B").Except(StartPath(qs, "A"))
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func (p *Path) Except(path *Path) *Path {
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p.stack = append(p.stack, exceptMorphism(path))
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return p
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@ -113,6 +149,10 @@ func (p *Path) FollowReverse(path *Path) *Path {
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return p
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}
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// BuildIterator returns an iterator from this given Path. Note that you must
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// call this with a full path (not a morphism), since a morphism does not have
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// the ability to fetch the underlying quads. This function will panic if
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// called with a morphism (i.e. if p.IsMorphism() is true).
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func (p *Path) BuildIterator() graph.Iterator {
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if p.IsMorphism() {
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panic("Building an iterator from a morphism. Bind a QuadStore with BuildIteratorOn(qs)")
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@ -120,10 +160,15 @@ func (p *Path) BuildIterator() graph.Iterator {
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return p.BuildIteratorOn(p.qs)
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}
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// BuildIteratorOn will return an iterator for this path on the given QuadStore.
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func (p *Path) BuildIteratorOn(qs graph.QuadStore) graph.Iterator {
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return p.Morphism()(qs, qs.NodesAllIterator())
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}
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// Morphism returns the morphism of this path. The returned value is a
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// function that, when given a QuadStore and an existing Iterator, will
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// return a new Iterator that yields the subset of values from the existing
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// iterator matched by the current Path.
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func (p *Path) Morphism() graph.ApplyMorphism {
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return func(qs graph.QuadStore, it graph.Iterator) graph.Iterator {
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i := it.Clone()
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